added item-model, implemented in change-room-event ->  short description of item held by npc when entering a room with npc
npcs with items in room testes through in change-room, all works
Implemented texter to emit all lines when they happen - huge rearrangement of code. works, but need cleaning up
load-game, new-game and change-room use now texter to emit thing immediately to user. only data used for playerstats, playersonline are emittet through socket_server
implemented player-enters-events on room and npc, which also use texter
added commands look and started on including behaviours for fight/attack in new file behaviours.js. also added helper-functions for handlingen misc-helper-functions and command.js for command-functions
implemented attack-command with npc, edited page-flow for existing/new user, so load-game-button only displays for existing players
added items to look-command, both room-items and npc-items
added new command - take item from room, add it to players inventory and save player
added new command - drop item. refactored both add and drop item to be in command_functions.js
implemented remove user from clients used for texter, when users socket disconnect
added socket-event chat to broadcast chat- messages to players within the same room
added behaviour eat and implemented trigger for it in drop-item-event
save player when socket disconnects
implemented dynamic listeners for npcs, started out on crud - create item, create npc works - room is missing
implemented bootstraps forms for create, update and delete - room and npc working, item still missing
crud finished, implemented sanitize-functions, although not everywhere yet