First commit
Refactoring
Enemies move in random directions each turn
Merge branch 'master' into gh-pages
Add transparency to world sprite, add enemy "AI" (lol), add damage, add doors
Merge branch 'master' into gh-pages
More buildings and shadow layer
Merge branch 'master' into gh-pages
Spawn enemies in sensible locations
Add simple animation
2x graphics, touch controls
Take into account camera co-ords with touch controls
Add health bars to entities
Merge branch 'gh-pages'
Ignore ide files
Add pathfinding. Enemies follow you if they start attacking (Working on line of sight next)
Add line of sight