Tweaked the water shader so the texture doesn't appear to repeat as much
.obj reader

This should work in theory, but I can't really test it as I'm getting
mad linker errors trying to touch it with anything else.
Comments
Linker errors fixed, faces work right now.

obj reader can be accessed by James's code, returns a struct containing
lists of vertices and indices ready for buffers. Will work with you guys
to get it hooked in in the right place.
Revert "Linker errors fixed, faces work right now."

This reverts commit 0b64fff319e9922de52e377c42eda25844995b90.
Basic setup for directional/point lighting. Weird color issue, but doesn't effect compilation or running.
Fixed the GPU bug I had, directional/point based lighting will work once the shader code is combined now.
Screen based directional light?