Tweaks, fixes, and adjustments

-Makes various Map changes-
*Adds Condimaster to bar (no more reagent waste or toxic reagents by accident anymore!)
*re-adds autolathe to engineering
*re-adds additional metal+glass
*Fixes chem dispenser on research station (Bay)
*fixes atmos distro in engineering
*Fixes power monitoring computer
*Added second power monitoring for the grid
*medbay now has a pair of "gloves cutters" so Tajaran/Unathi doctors don't have to go to primary tool every shift.
*Halved the chance of hugs making you fart
*

-Code Changes-
*removed multiple instances of none-existent syndrome
*added new syndrome! A tribute.
*Fixes Ei Nath to call the proper kill proc
*Bible suiciding now far more hilarious and impressive
*Due to budget cuts NT Food may be less healthy for you...
*Added recipe for Paracetamol (forgotten long ago)
*Changes painkillers to Bay's system (had to be revert Icy's commit for them to work, at all)
*Sleepers can now inject paracetamol (Bay)
*TEG Engine can now be ordered as a single crate; cheap too!
*Pipes now last longer and hold reagents
*A few minor reagent changes

-Special New Feature Worth Mentioning Separately-
NEW: Arch Flashing. Having extreme amounts of wattage in the grid could lead to catastrophic loss of life if you get shocked! Nothing says justice like electrically-fried civies.