add queue example, paralelize loading num up to the user
no timings
readme
params
stagger load across frames when paralelizing loads, better example
fix GL_INVALID_OPERATION bug, add more api methods, better example
better example, tests grayscale textures, rgb, and rgba
no multisampling
further speedup by allowing more than one mipmaplevel per frame, as long as we have time
cleanup, better example, safer api
better debug info
better status strings, interrupt loading prototype