some basic touch controls that work in local multi just for kicks
IntegrateHead script (function AddHead) working in principle. Transform afterwards is not correct
Corrected RigtestHead head bone name
Only integrate rig from Neck onward. Reset head transform position after reparent. TODO: some weird transform stuff still happening in script, but not when integrating rig manually
Add win detection
Fix transform during head parenting

 - Local position and rotation must be reset, as it's converted automatically from world transform when reparenting
Renamed IntegrateHead to HeadHandler, added RemoveHead, made static, extracted test function

 - test function now in HeadHandler_RigTest: H to add, J to remove head in scenes/test/rigtest_xexano
Moved win variables to networkVariables
slightly updated and refactored power meter - power meter now draws itself behind the player correctly when he/she is over the ball (it will now look right in network games, but won't in local multiplayer until the player over ball is implemented).
added grounding check to ball markers, so they don't display in the air