framework branch?
Framework Scenes
Framework updates :

SceneObjectData - Container for the SceneView's data model
SceneView - abstract Unity component that can construct a scene's data at runtime
SceneLoadedCmd - command that fires when the SceneView has been constructed but before all components have been initialized
moving code into refactoring folder, slowly re-creating game
Created namespace: CleaveFramework.Scene -- moved scene related objects into it

Created object: CDebug -- static object wraps UnityEngine.Debug.Log methods
More refactoring --

Additions to GameSceneView
refactor: SetGameSpeedCmd
TileLayer refactor work
Refactor Pathfinding collision objects
Working on Tile & Map Systems implementation
Hooked Tile system to the Tile Renderer
Moved Framework commands from core into commands namespace
TileUISystem impl,
IDestroyable impl,
IConfigureable impl,
Added Globals object data to Framework for scene to scene transitional objects.
Started implementation of data loading,
can read and load tile data from json
Added ArchitectGame_Tools solution
First push for ArchitectGame_Tool
Tiles tab impl - load/save tile types and create .cs containing enum type
added SpriteCollectionInfo - started impl on SpriteCollections tab, you can drag/drop png into the ListView to add a new SpriteCollection to the data.  SpriteCollectionsEnum.cs is generated at save time with the names of the sheets as the enum entries.

Created ObjectData & ObjectDataController to clean up the main application class.
Saving sprite collection datas