Merge pull request #1 from regneq/master

put the group related statement back in zonedb.cpp
Merge pull request #2 from cavedude00/master

merge from cavedude00:master
Merge pull request #3 from cavedude00/master

merge from cavedude00:master
Merge pull request #4 from cavedude00/master

Fixed for a skill up bug
Merge pull request #5 from cavedude00/master

possible slot id fixed.
Merge pull request #6 from cavedude00/master

merge from cavedude00:master
Merge pull request #7 from cavedude00/master

reduce the Ogre size to 8 to better manage through small spaces.
Merge pull request #8 from regneq/master

fixed Ogre size with illusion.
Merge pull request #9 from cavedude00/master

merge from cavedude00:master
Merge pull request #10 from cavedude00/master

 	fixed starting skills
Exported to PERL $client->SendSpellAnim(targetid, spellid)
This function sends the spell graphic of a spell without actually having to cast the spell.
Merge pull request #11 from regneq/master

implement auto_identify in logserver.
Merge pull request #12 from cavedude00/master

merge from cavedude00:master
Implement number of hit indicators for UF and RoF

There is a small display bug with the initial cast of the spell,
but it updates quickly enough that it shouldn't be too noticeable
This still needs to be fixed though

Changed SendBuffDurationPacket to take a Buffs_Struct by reference
to allow more of the data to be obtained without more params

Added Client::SendBuffNumHitPacket(Buffs_Struct &buff, int slot)
updated shared database to assign damage as backstabdmg since backstabdmg is zero in the db and out of era for Al Kabor
Merge branch 'backstab_fix' of https://github.com/bwilliams1/Server into backstab_fix
command_setfaction converted to QueryDatabase
command_viewpetition converted to QueryDatabase
command_petitioninfo converted to QueryDatabase
command_delpetition converted to QueryDatabase