(MESS) smssdisp: fixed slot recognition so that now the system
boots the game from the first occupied slot it finds and not only
slot 1. [Enik Land]


out of whatsnew: we now need to figure out the correct way to switch 
between slots, but it's nice progress
fixed "comparison always true due to limited data range" 
compile error on old Apple GCC. nw.
Typo...
harddriv.c: a few more functions moved in the driver state. (nw)
quickjac: added a note about service menu. (nw)
making code compiles and work on mingw 32 bit on versions 4.7.x and 4.8.x (nw)
(MESS) moved megadrive add-ons to appropriate place + cleaned up classes
and includes. nw.
fixed heap-buffer-overflow in msx_state::device_image_load_msx_cart() (nw)
(MESS) nes.c: fixed prgram access out-of-bounds for one 
of the bootleg boards. nw.
and this was the actual fix, of course... nw.
Renamed Genesis VDP to Sega 315-5313 and moved it to emu/video/. nw.
Same rule applies to all GCC 4.8.x so on Windows as well (nw)
namco23: Spring cleaning, including:
  - remove a bunch of s23 prefixes/suffixes useless since the OOification
  - rename p3d to c435
  - unify c435 dma and pio
  - identify the generic set state command
  - implement the interrupt set state subcommand
  - fix the endianness of the controls port (controls still don't work though)
  - various whatevers                                   [O. Galibert]
fixed crash when running ultrinit (nw)
small LSB_FIRST cleanup (nw)
just use core_strdup() in osd_get_full_path() in src/osd/osdmini/minifile.c (nw)
vcconv: handle -msse and added a TODO about a changed behavior in VS2012 (nw)
namcos23: Finish fixing the ports endianess (nw)
Fix compile (nw)
added TODO (nw)