I have rebuilt the whole communications layer of Battle Arena, this now features a standardized packet structure, allowing for cleanup of alot of the classes utilizing communications. Also a cleanup of all classes in Bungee Arena with full implementation of new packet structure. I have just started implementing packet structure on Server side. Along with this new packet structure I have been able to add more information in a identifiable manor. This gets me around the problem of finding a players previous server because I can add that to the command packet we send to the server in the first place.