finlir
Specular maps working.
Added Explosion function to particles
Some work done on lights and normals and other buggs/fixes
Merge remote-tracking branch 'origin/particles'

Conflicts:
	src/GameWorld.cpp
	src/Systems/ParticleSystem.cpp
Fuckhack
Red rocket
Work done on light and shadows.
Rockets deleted properly
Collisionfilters
Shadows working, and looking totaly not shit.

Improved location of the shadowmap to always be infront of the camera.
Assets
Merge remote-tracking branch 'origin/master' into havok
Layer in render queue?
Fixed forward rendering for transparensy
I'll create a GUI interface using Visual Basic, see if I can track an IP address
Broken
Wrong assets
Started work on blend maps
One hell of a GUI interface (minus graphical)

"how does this even work lol"