Content compression support
Adds support for content compression using LZMA from the 7-Zip SDK that handily comes with a C# version.
Replace LZMA with LZ4 from http://lz4net.codeplex.com/
Move LZ4Codec to only be used for compression, use Lz4DecoderStream from https://github.com/pdjonov/Lz4Stream for decompression so we don't need a big memory buffer.
Merge of @danzel's LZ4 content compression.
Uncomment loading of raw assets.  Soon.  Very soon.
Merge branch 'develop' of https://github.com/mono/MonoGame into content-compression
Fix LZ4 decompression on Windows 8.
Lz4DecoderStream: Replace Close() override with Dispose(bool) override as Close() is not supported in .NET 4.5 Core.  Dispose(bool) is supported everywhere.
ContentManager: Use a byte[] for LZ4 decompression as MemoryStream.GetBuffer() is not supported in .NET 4.5 Core.  Creating a MemoryStream with a byte[] shares the same buffer, so it is no more expensive.
Added support for the Compress property in project properties in the Pipeline tool.
Added an optional OnError callback to CommandLineParser so errors opening a MGCB file can be listed without showing usage information.
Fixed a typo in IController: ProjectDiry -> ProjectDirty.
Added IController.View. Used by PipelineProjectParser to access IView.AppendOutput from a controller in the CommandLineParser.OnError event handler.
Added dummy CommandLineParameter properties for /rebuild and /clean so they don't cause errors loading a MGCB file that contain them.
Updated for ODK 1.0.13.
Updated ThirdParty/Dependencies submodule ref to include updated Ouya lib.
Merge branch 'develop' of https://github.com/mono/MonoGame into ouya-1.0.13
Updated Android SDK versions in project template.  OUYA is fine at 4.1.
Added Android framework settings document.
Ouya project template updated to target framework v4.2.
MonoGame.Framework.Net.csproj now has reference to Ouya.Console.Api.dll.
fix templates
Merge branch 'develop' of https://github.com/mono/MonoGame into ouya-1.0.13

Conflicts:
	MonoGame.Framework/Android/AndroidGameActivity.cs
Added platform_specific.md for a new platform-specific topic node.
Added new files to config.xml.
Fixed pipeline references.
Added iOS as platform for unit tests.
Removed as this isn't needed for library projects anymore.
Merge pull request #2830 from Shqrdx/TemplateFix

Removed unused using's from some templates
Merge pull request #2829 from KonajuGames/android-template-doc-update

Android template and doc update