Added skeleton for BMSkillFire
Added skill-level tests for Fire skill
Merge remote-tracking branch 'upstream/master' into 258_fire
- Added restriction that Fire dice cannot perform Power attacks
- Added Fire skill to list of supported skills and updated unit tests
Added new game state BMGameState::ADJUST_FIRE_DICE
Added new dummy game state BMGameState::COMMIT_ATTACK
Shifted logic out of BMGameState::START_TURN into BMGameState::COMMIT_ATTACK
Merge remote-tracking branch 'upstream/master' into 258_fire
Added constraint that dice can only be fired up to their maximum value
Added homepage to Profile and URL sanitization
Added unit tests to check that help cannot boost a die value above the die max
Merging and resolving conflicts
- Shifted attack-validation logic to BMGameState::START_TURN
- Added logic to stop game state progression at BMGameState::ADJUST_FIRE_DICE when the attack values are insufficient
Merging and resolving conflicts
Merging and resolving conflicts
Merge remote-tracking branch 'upstream/master' into 1074_profile_homepage
Added new optional firing/help parameter to validate_attack for BMAttackPower and BMAttackSkill.

Note that the logic currently fails for konstant dice that are being fired and also contributing negative values.
Added BMGame->turn_down_fire_dice()
Fixed logic for advancing between game states when firing
Cleared BMGame->firingAmount at end of turn