Fixing prefabs to be more restrictive.
Adding door recipe and fixing lit torch recipe.
Making native copper a bit more rare.
Metal station now uses heat. Also added heat requirements to copper recipes, except for nails, which can be made with cold copper.
Introducing advanced metal station.
Adding bloomery multi-block structure, but without entity prefab yet.
Increased the base size of the bloomery.
Simplifying setting up UI for workstations.
Simplifying setting up UI for workstations - temperature widget.
Corrected spelling of "thermometer".
Adapting to new DelayManager (no more events sent).
Adapting to new InventoryManager (no more events sent for actions).
Pillar shape was moved to StructuralResources.