clone gets player list, wolves are informed when clone turns into wolf and clone gets the wolf list too
improve previous clone commit
add clone message when using !simple
fix grammar mistake in headshot message
Bugfixes

Fix crash if a template cannot be assigned due to role restrictions.
Fix gunner being able to become sharpshooter even if sharpshooter isn't
in the list of allowed thingies.
Additional fixes

Fix issue introduced in last commit where regular gunners didn't get
bullets.
Fix wolves ending night when angry with only one target selected.
Closes #28
Force assassin to target someone

If assassin times out night, this selects a random target for them and
lets them know who it is. The target is selected amongst players NOT
going to die that day, so only chance of a reselect is due to lovers,
bullets, or lynchings.

Closes #26
autopep8
Revert "autopep8"

This reverts commit 4189d5c874ea7b0cc66d1935b6fa57485b0d4958.
Make !fghost usable by admins
Turn wolf cub into wolf if they are the only one left. Closes #16
Don't do weird stuff if we !fgame the default role. Closes #36
Properly restore var.ROLES["person"] if we can't apply templates. Closes #34
Merge pull request #22 from jacob1/clone

clone gets player list, wolves are informed when clone turns into wolf and clone gets the wolf list too
Closes #14
Merge branch 'master' of https://github.com/lykoss/lykos

Conflicts:
	modules/wolfgame.py
Allow 0 wolf kills at night. Closes #33
Add check to ensure nightroles only act at night. Closes #39
Show amnesiac as villager in !myrole. Closes #40
Don't do death triggers when someone idles out/quits/etc. Closes #41
Time lord changes:

Bump day time down to 60s and night time down to 30s
Time lord triggers if they die during day for any reason (except idling)
Reduce rate limit for !time to 10s instead of 60