WIP: ship: port to opengles-compatible calls
WIP: boat: port to opengles-compatible calls
WIP: shape: remove old display list-based code
WIP: bulletshape: all bullet shapes are now ported
WIP: shot: port to opengles-compatible calls
WIP: boat: port to opengles-compatible calls
WIP: title: port to opengles-compatible calls
WIP: gamemanager: remove final matrix stack calls
WIP: turret: port to opengles-compatible calls
WIP: field: port panels to opengles-compatible calls
WIP: baseshape: port to opengles-compatible calls
color: pass down the color where necessary
screen3d: remove unused methods
screen: remove eyepos method
displaylist: remove utility class
split! WIP: boat
WIPWIPWIP: turret: GL_DYNAMIC_DRAW removal
WIPWIPWIP: turret: use glBufferSubData