Fixed #735, shift-clicking in Augmentation Table
Fixed #733, server side crash when opening Alchemical Tome
Fixed #731, render Glass Bell issues
Chalk sounds, and some updated glyphs from BigBadChris
More textures from BigBadChris
Small change on the reserach station gui texture
More glyph work. Always glyph work.
Switching PCs
More glyph work - glyphs should now render as you expect in game (for the most part)
What a dummy (block)!
Merge pull request #743 from cabralRodrigo/master

Small change on the research station gui texture
Merge pull request #741 from Dynious/master

Fixed #735, #733, #731
More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size
Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array
Fix Research Station GUI/Container for BigBadChris' new epic texture
Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
Switching computers
Fix offset calculation (logic derp)
Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays