Fixed buf with vararg message printing.
Moved compiled object files to tmp/.
Translated from fantasy to cyberpunk setting.
Fixed bug with printing messages.
Made rdes and between global variables instead of static. Compiled list of variables to save.
Manually restricted lines and columns count ot 80x25 if possible.
Storing as-it-is (POD) variables. Changed stats.s_dmg from char* to char[].
Turned object to POD struct: changed text fields.
Saving player (with t_dest and pack).
Saving monster list.
Saving player current items (armor, weapon, rings).
Saving daemons.
Saving various heap-allocated names.
Writing windows.
Fixed curses init when loading.