-removing unneded check for fragment (probably for multi-platform)
-unneded try/catch for execution of runnable
Merge remote-tracking branch 'upstream/master'

* upstream/master:
  Gl20
  Gdx-Setup-UI: Switched to OpenGL ES 2
Merge remote-tracking branch 'upstream/master'

* upstream/master:
  fixed missing import
  fixed lifecycle issue with fragment application
  Updated Changes
  Android tests using fragments
  Javadocs
  Fix setup-ui project templates.
  Culling on IsometricStaggered map renderer
  Don't bundle Android support library in backend
  Implemented AndroidClipboard. Should be robust and work with SDK 8+.
Merge remote-tracking branch 'upstream/master'

* upstream/master: (39 commits)
  fix indentation
  Added active flag.
  Added active flag.
  EventAction, fixed previous commit
  Fix for infinite recursion
  Set target FPS to 60, not 61.
  Fix character size
  Resurrect PathTest
  Bullet: remove GL10
  Add CharacterTest
  vs2013
  Update to swig 2.0.12 (afaik no relevant changes)
  Re-enable shadows for bullet, made them optional.
  Removed fast math test
  Added AbsoluteFileHandleResolver to resolve absolute paths
  Removed fastInvSqrt methods Changed Input/Setter of DefaultShader worldViewTrans to viewWorldTrans and fixed the function
  Fixes #1434
  Fix GwtNet http responses not being delivered
  fixed CHANGES
  Fixed GLCommon.
  ...
handling case where no gdx application was created
sync with remote