Salvage Ship

It's a ship. In theory it's for salvage operations, more realistically it'll be a mobile base of operations for traitors, a vampire/changeling tour ship, or pirate ship captained by the clown. If you're an optimist maybe the RD can use it to ferry bananium/phazite to the station easily, the CE can take a derelict reclamation team back and forth between stations, or it can be a pirate ship captained by the clown.

Currently it's floating in space and isn't easily recovered even when found. There's only one ID that can steer this ship so the captain'll need to keep it safe at all times. There's a tracking beacon on it for testing purposes so anybody can just teleport over. Gotta remove that later.

Long term goal is to move it to the station and make a job out of it when/if space ever gets fleshed out. Speaking of which, the abandoned guitar ship now has a fully functioning medbay, some assembly required.

Included baystation12.dme to make sure the new .dm was ticked by default but it included a bunch of other lines. Not sure if that needs to be changed.

Also I removed the carp spawns by the MoMMI nest

Todo:
-Make those walls deconstructable for a fully customizable ship
-flip the transit space tiles because it's flying backwards at the moment
-make it nameable somehow
-make rechargers work since it's technically in space
-give it some sort of power source