TDB 335.55 - 2014/08/24
feat (Cheats) : adds some cheats configs

 - SpeedGame
 - NoCastTime
 - NoCooldown
 - HurtInRealTime
feat (CustomAttackSpeed): allows the change of attack speed

Adds a config rate for attack speed of player and mobs.
feat (AutoCompleteQuests): make a lot of quests easier to complete

When you just complete a quest asking you to kill x monsters or to loot x items, the quest giver is temporarily summoned right in front of you, so you can complete the quest (and eventually pick up the next quest) without needing to go back to the NPC location.
feat (FastFishing): makes fishing fastest

When fishing, the fish always come quickly.
feat (GainHonor): killing a guard or an elite mob give honor
feat (NoGreyAggro) : no aggro from grey creatures
feat (RespawnSpeed) : allows to control the respawn speed of mobs
fix (Config) : adds default configuration entries.
fix (AutoCompleteQuests): compatibility fix for rev 55.
NPCBots v4.0.21a
fix (Config): reorganize configuration entries.
fix (NPCBots) : a few fixes and customization

 - At each level change, the bot's equipment is reset and randomized. So now the bots are no more so powerful, with level 80 weapons!
 - Implemented attack and abandon commands, to force bots to attack a creature or to flee.
 - Minor : at loading, display the location names of the bot, instead of the ids.
feat (Loot) : only interesting loot

 - Loot only equipments the player can equip.
 - Loot only recipes the player has the profession for or didn't already learn.
feat (Loot) : custom rates for loot by quality

Can set the minimum drop rate for quality uncommon+ loot.
fix (Loot) : remove filtered loot from containers

Fix the bug when a container contains only filtered loot and doesn't disappear.
fix (Config) : add configuration entries for loot.
feat (Loot) : add option to limit number of same items looted
fix (NPCBots) : compatibility fix for rev 55.
feat (AdaptiveLevel) : cap player's level on area's level.

When player enter an area, it's level is capped.
Only the stats are capped. The level displayed is still the same, so equipment is still compatible and the player doesn't lose its talents.
What is impacted :
 - Visibiliy of low-level quests
 - Quest XP reward
 - Discovery XP reward
 - Creatures aggro