[WIP] World Generator API

World Generator API introduces the pieces required to represent the various aspects of the world generator. It adds interfaces for:

- `WorldGenerator`, the chunk provider which contains the actual generation process
- `ExtentBuffer`, this is a representation of an area's block data which is detached from the world and this is lightweight when modifying large amounts of blocks, such as during generation.
- `Populator`, which is a feature or aspect of the world which is layered on after the initial terrain generation, these perform actions such as replacing biome-specific blocks and placing structures (aka. `PopulatorObjects`, see below).
- `GeneratorPopulator`, which is similar to the `Populators` but is applied during the actual generation phase rather than the population phase. These apply themselves directly to the `ExtentBuffer`, and thus are suited for high intensity operations.
- `PopulatorObject`, this represents a specific structure or object used by a `Populator`.
- `BiomeManager`, this is the generator which decides in what configuration the biomes are laid out into the world.

Methods were also added to `Server` for loading, unloading, and creating worlds, and to `World` for loading, unloading, and generating chunks.

In addition several events were added:

- `ChunkPreGenerateEvent`, signals that a chunk is about to enter the generation process.
- `ChunkPostGenerateEvent`, signals that a chunk has just finished the generation process
- `ChunkPrePopulateEvent`, signals that a chunk is about to begin the population process, also includes an ordered list of populators which are about to be applied to the chunk.
- `ChunkPostPopulateEvent`, signals that a chunk has just finished the population process and is now considered complete.

Still todo:

- [ ] `WorldStorage`, Representing world data in the format of the persistence API, I'll be working with @gabizou to implement this.
- [ ] `ChunkStorage`, similar to the above.
- [ ] an asynchronous method for getting a list of generated chunks from the `WorldStorage` (https://github.com/SpongePowered/SpongeAPI/issues/256)

A reference list of `Populator` and `GeneratePopulators`:
- Caves (GeneratorPopulator)
- Dungeons
- Flowers
- Ground Cover (The biome specific blocks)
- Ice Spike
- Mineshafts
- Nether Fortresses
- Nether Lavafalls
- Ores
- Ponds
- Random Liquid Sources
- Ravines
- Reeds (suger cane?)
- Sand and Clay
- Snow
- Spires (The End)
- Strongholds
- Temples (desert/jungle/ocean)
- Trees
- Villages
- Vines
- Wells


Letting people return the Chunk object is bad API. I would instead pass in a MutableBlockBuffer and let the plugin manipulate that buffer.