Initial commit of version without LSB files and texture import
[ls3_export] Correctly export multiple materials per object
[export] Do not copy the exported object and remove the preview mesh after exporting
[export] Correctly handle normals of mirrored objects (left-handed transformation matrices)
Fix vertices being merged despite edge being marked as sharp
[import_ls] Clean up and comment the code
[import_ls] Load linked files only when loadLinked option is True
[import_ls] Flip Y coordinate when importing to match Blender's coordinate system
Add sanity checks and poll function in variant/author deletion operators
Prevent Add/Remove Variant/Author from showing up in search results
Adjust to new template_list syntax in Blender 2.6X (where X = TODO)
First implementation of custom texture preset editing
Set "toggle variant visibility" operator to INTERNAL

This makes it not show up in the menu.
Edit Zusi specific settings of active material slot, not the first one
Fix name of D3DTSS_COLOROP property
Write ALPHAREF value as string, not int
Make the add-on work with Blender 2.63a and above
Add ALPHATESTENABLE property and fix some preset values
[export] Use U and V instead of U1 and V1 attribute names
Recalculate vertex normals after applying object transform