Unified mesh layer mapping

* Unifies the interface of MeshLayerMapper and LayeredVolume and introduces base class for these two  to handle common functionality.
* Allows to create prism-meshes from incomplete layers or conflicting information and unifies/simplifies GUI dialogue for inputting the relevant information.
* Moves ascii-raster I/O to FileIO
There is std::minmax_element with O(3/2N) complexity.
What is that magic number 10^(-7) below?