Rebasing to latest dev.
Rebasing to latest dev.
Changed from _gl. to Canvas3D. when accessing GL enums.
Rebased to 68dev version. Changed the build script to reuse the official build scripts and json files. Some API changes in animation break compatibility with existing demos.
Rebase continues.
Updated readme.md

Updated readme.md to explain why this branch of three.js exists.
Rebase to 69 dev. Untested.
Rebase to 69dev continued.

Canvas3DRenderer updated, build scripts updated, build tool updated, removed bunch of selfexecute wrappers for methods in effort to make this run in Qt 5.4 Beta.
Still fails to load the library as whole.
Fixes to rebase.

Vector3 fixed. Added correct author info for this branch of three.js.
More chantes towards making this to run..
Rebased everything to three.js r69 release version.

Loads, starts to run, but fails to render anything due to camera matrix not getting updated and fails to get the inverse from the 0 matrix.
Updated docs, examples, editor and test folders also to r69 release.
Removed unneeded delta.

In Qt 5.4.0 RC  the V4VM now loads all the self executing function variants without issues so the workarounds related to that can be now removed from the code!
Removing delta in the Canvas3DRenderer to WebGLRenderer.
Fixed texture loading problem and TypeArrayWrapper initialization.
First Working Three.js R69!
Fixes to TypedArray wrappers.

Fixes camera behavior.
Fixed resize loop in Canvas3DRenderer. Removed debug output.
Ported materials example to Qt Canvas 3D.
Merge branch 'master' into stable

Conflicts:
	build/three.js
	src/Three.js
	src/extras/FontUtils.js
	src/loaders/JSONLoader.js
	src/qml/QmlImageElement.js
	src/renderers/Canvas3DRenderer.js
	src/renderers/webgl/WebGLProgram.js
	src/renderers/webgl/plugins/ShadowMapPlugin.js
	utils/build/build_qml.sh
	utils/build/includes/common.json
	utils/build/includes/qml.json