Re-worked state logic to account for 'previous' state
Got lerping of camera to character working in unideal way.  Need to fix.
Modified determineStateOfCamera so that World coordinates are being used instead of Screen coordinates.
Camera resolving now working
Merge branch 'master' into spike/cameraResolve

Conflicts:
	2DSideScroller/Assets/Level1.unity
Made point that camera resolves to relative to character + screen
Applied improvements suggested
Applied improvements suggested
Merge pull request #4 from wookster77/spike/cameraResolve

Spike/camera resolve