Added global resource autoreload settings
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
Fixed layer editor icons in non-retina mode
Fixed polyimport not taking entity parent transforms into account on import
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
Downgraded MacOS player resource xibs to open in 4.6
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
Ignore parent matrix setting in getConcatenatedMatrix
Added a default Color, Specular, Emit material to default pak
Meshes won't crash if file is not found on loading
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
Visual Studio 2012 Build was broken - it still didn't support round...
Fixed bug with loading shader programs
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac
Fixed initial peer packet not getting processed
IDE editors will disable virtual scene rendering when hidden
Fixed caret position calculation in UITextInput
Force dynamic SDL on Linux, use custom file dialog for asset import on Linux
Fixed resources.h not being included, removed unnecessary inclusion of PolycodeWinIDEView.h in PolycodeWinIDEView.h