Removed unused files and removed old images using the old style naming.
added in new images client side and a new dll and exe server side.
Removed output check in socketsend.
Removed events error checks no need for it.
Switched 4 with SIZE32.
Fixed temp player set function so it now correctly sets the index.
fixed alert message so it doesn't crash the client when it disconnects the socket. instead we just let them see the message without disconnecting them.
Removed multiple gettickcount() to a single one to increase speed.
added in a 64 bit server compilation, need to make 64bit dlls and libs for it though to work at max speed.
fixed some compiler settings.
replaced i with player_online(i) to get proper indexs.
removed cap from Tileset.
Added a test script to make a test map to test client side tile rendering.
adde din commented testmap and added in initpackets call to start the packet function pointer.
removed casting from index and made sure that index can be  0 or greater.
added in status message calls to update server status page.
fixed left game and joined game so you can login properly now.
updated server Project files and exe.
upgraded winsocket to use libevents for socket reading and handling.
replaced image loader with new image loading system.
renamed image to image_t
made status modifications for window status loader. removed the extra code.
updated rendering calls with new image loader links.
Added buffer calls to player for drawing them. need to finish drawing them later and opengl3 conversations.
fixed players on map function to return the correct amount when a single person is on the map.
added in libevent headers and static libraries for the new socket protocols.