June 13, 2014

- Fixed Animation.cpp to work with multiframe animations
- Added in AnimationHolder.cpp and AnimationHolder.h which is used to
hold all the animations for an object
- Added in code for "flipping" the fighters
- Added in Stand, Walk, BackWalk, and Crouch animations for Yu. Need to
be redone however, as all sprites in sheet are not same size.
- Basic movement coded in for Yu (Walking, Crouching)