first import with untested, but seemingly working particle system
several changes!

changed default smoothing to none (should've done it at the beginning)
fixed some bugs regarding clamping
added config texture path support if not overridden
added burst capability to populate (with range)
added clearing / explosion of matched tiles
added collapsing tiles, should be fairly robust
a very rudimentary version is playable
added swap verification and better UX, switched to custom juggler
added board bounds clipping
added "clearing" state for tiles (shaking to explode effect)
added explosion and shaking sounds
changed so tile explosions are more sequential and consistent
added momentum (only appears in sound pitch for now)
Android HTTPRequest fixes for failure reporting
Support for generating an MD5 of a String.  Added to the String class so that we don't have another brand new class just for this (only used with strings, so makes sense anyways).  Tested result with Google Hash and they match up.  md5 class added from Double Doodle as-is there.
Added ability to send text via mobile device applications (ie. Email, Twitter, Facebook, etc.) with Mobile.shareText().  Added ShareExample example to demonstrate.
added screen shake and tile swap as a state and animation
added scrolling functionality to TiledImage
added tile move sound
added scrolling tiled background based on momentum
better tile type system with more tile styles
added sequence matching for LOOMSDK
added multiplier and score display (rough)
made explosion a bit quieter
added possible swap search (no possible swaps = no moves left)
Adding support for saving to iOS photo library
Add: enum to feature list.
Fix: Missing closing braces.
Mod: Changed layout, added new sections

The start contains a rough breakdown of the LML file, while later sections elaborate on CSS.
added game screens, config, skin, removed some cruft
added starting with no matching tiles