test
test
return 0
changed gitignore
added a start of the engine
still a few errors
few changes and some comments how to calculate in the physics engine
is does something, i dont know if its correct
check for collision doesnt work yet
Merge branch 'master' of github.com:lshoek/realimaze into bas

Conflicts:
	Realimaze/Realimaze.sdf
	Realimaze/Realimaze/Realimaze.vcxproj
	Realimaze/Realimaze/Realimaze.vcxproj.filters
	Realimaze/Realimaze/main.cpp
added:

-a thread to increase the time for in the game
-a thread for the keys
deleted ball

change circle into sphere
moved some threads
created the drawBall method for the balls in the game
wallcollision, collision with other spheres
calculating with the direction and angle works, calculating

IT doesnt
changed angle in angleX and angleY. it calculates the distance to travel on the x-axis and on the y-axis
Added opencv code to project and changed the starting class in main.cpp Class orientation can 'film' the board and detect the blobs
-improved some things

-dfasgddsfgasdf
-sadfasdfe
to calculate the angle, we only need to know the number of degrees/pixel and to put that numbers in the if statements
made possible to get the center point of the middle blob to work with. Also possibility to get the image from the camera
Merged the code from master with my own code