Impelemented Windows support

Fixes #21

-Created VS2013 project/solution for DXBall
-Added extra includes needed to run the game ( I assume VS handles
includes different from clag/g++ )
-Added timing for Windows
-Fixed Linux timing so that it always returns seconds with millisecond
resolution ( this should fix the uneven ball movement )
Merge branch 'master' of https://github.com/olevegard/DXBall

-Merge between last Linux commit and the first Windows commit

Conflicts:
	.gitignore
Merge branch 'master' of https://github.com/olevegard/DXBall

Conflicts:
	Renderer.cpp
	structs/board/TileColor.h
Fixed multiplayer on Windows

-Uncommented code that was commented out for Windows porting used for
networking
-Fixed minor issues
-Made default name 'Player1' as the space in 'Player 1' would cause issues
because it is two words.
-Added runDXBWin.bat that starts DXBall with two clients and server ( like
./buildDXB -d does on Linux )