Add Isometric
Add Isometric
Add Isometric
Update TileMap.cpp
Add Isometric
Add Isometric
Add Isometric
Update README.md

You should remove : map.GetLayer("World").visible = false; // Hide a Layer named World
Because if the user haven't a layer named "World" it make the application crash..
Correct Tile Size in Layer::Tile
Add Staggered
Fix mistake and remove some tabs
Update README.md
Improve Size Handling
Solve Issue About Y=0
Fix division by zero bug
Merge pull request #6 from Cmdu76/master

Add Isometric & Staggered Support