Add QuitMenu to provide options for quitting completely or returning to main menu.
Call QuitMenu and either return to main menu or quit the game. Fixes #47.
Options is now an optional parameter so you can add more quit options.
Change print statement to log_debug.
Merge pull request #78 from ChodeGames/quit_menu

Add quit menu. Verified as working to return to main menu or quit completely.
Fixed the debug message for player attributes after an item is used.

Its a bit of a tragic debug message, but it does work. The reason it was a problem is because the Attribute class __repr__ method returns the attribute name (which is used elsewhere, so this shouldn't be changed without a lot of thought and code searching).
Merge pull request #81 from ChodeGames/add_major_attributes

Add major attributes

Fixes #76
Merge pull request #86 from ChodeGames/townville_map

Townville map
Add a check for use_item to make sure the player has enough time left.

Fixes #87
Added a step in Game.new_turn() to move all players to the start_location.

This adds a function in Map to get the start location, as well as the loading of the start_location attribute from the map json.

There is also an addition to the Location object to mark it as the start location, as defined by the instance variable start_location.

Fixes #85
Merge pull request #88 from ChodeGames/issue87

Add a check for use_item to make sure the player has enough time left.
Merge pull request #89 from ChodeGames/issue85

Added a step in Game.new_turn() to move all players to the start_location
Added endgame_conditions to Game class, and a check before each turn to see if the player achieved them.

This means that the endgame conditions are universal for all maps. This may eventually be moved into the map definition itself, but for now this is less complicated.

We also need a better endgame message, it is quite dissappointing to win right now.

Fixes #84.
Merge pull request #90 from ChodeGames/endgame

Added endgame conditions
Merge branch 'master' into item_usability

Conflicts:
	game.py