Content compression support
Adds support for content compression using LZMA from the 7-Zip SDK that handily comes with a C# version.
Replace LZMA with LZ4 from http://lz4net.codeplex.com/
Move LZ4Codec to only be used for compression, use Lz4DecoderStream from https://github.com/pdjonov/Lz4Stream for decompression so we don't need a big memory buffer.
Merge of @danzel's LZ4 content compression.
Uncomment loading of raw assets.  Soon.  Very soon.
Merge branch 'develop' of https://github.com/mono/MonoGame into content-compression
Fix LZ4 decompression on Windows 8.
Lz4DecoderStream: Replace Close() override with Dispose(bool) override as Close() is not supported in .NET 4.5 Core.  Dispose(bool) is supported everywhere.
ContentManager: Use a byte[] for LZ4 decompression as MemoryStream.GetBuffer() is not supported in .NET 4.5 Core.  Creating a MemoryStream with a byte[] shares the same buffer, so it is no more expensive.
Added support for the Compress property in project properties in the Pipeline tool.
Added an optional OnError callback to CommandLineParser so errors opening a MGCB file can be listed without showing usage information.
Fixed a typo in IController: ProjectDiry -> ProjectDirty.
Added IController.View. Used by PipelineProjectParser to access IView.AppendOutput from a controller in the CommandLineParser.OnError event handler.
Added dummy CommandLineParameter properties for /rebuild and /clean so they don't cause errors loading a MGCB file that contain them.
Revert "Fix Android back button behavior"

This reverts commit 7f29724a8561dee3e10306d280e8eb8c6c668bcc.

Conflicts:
	MonoGame.Framework/Android/AndroidGameActivity.cs

Conflicts:
	MonoGame.Framework/Android/AndroidGameActivity.cs
Fix AndroidGamePlatform.Exit() behavior
Updated for ODK 1.0.13.
SpriteBatch multipass rendering

Support for multipass effects in SpriteBatch
Fix for PSM

fixes PSM and applies the spritePass regardless of whether or not an
effect is used
Quick fix

Fixed pass order
Missed a PSM draw call

Missed a PSM draw call
MonoGame builds don't need this hack.
Merge branch 'develop' into build
Fix to remove the last message on the message pump (typically WM_QUIT).
The missing source effect files.
Moved XNA effects to its own folder.
Fixed FX files to compile under DirectX 11 for MonoGame.