Added redness for the wireframing.
Moved outline Material
Placement manager has been modified to correctly (really this time) place tetrominos and wireframes around the world.
fixing conflicts.
Disabling debug mode.
Removing scene 3.
Removed rotation on the x and y axis from gamecontroller.  Added rotation of x and y axis to placement manager if the player rotation has changed +- 45 degrees from it's original position.
Removed x rotation cause you would need to barrel roll to make it happen.  Updated placement manager to rotate all placement blocks so they all appear with the correct rotation.  Updated scenes for the last sentence.
Needed to rotate the spaces on the y axis in world space.
Removed row completion for y direction
Merge pull request #61 from bbrouse/bbrouse_issue_45

Removed row completion for y direction
Changed rotation buttons to q for y axis and e for z axis.  Removed rotation on the x axis.  Removed rotation of blocks when player rotates.
Merge pull request #42 from bbrouse/astaffieri_rotation

Astaffieri rotation
Changed wireframe prefabs to use the transparent assets.
Merge branch 'master' of https://github.com/bbrouse/shapesmith
Fixed odd bug that caused the wireframe objects to wack out.
Fixing those merge conflicts.
Fixing conflicts.