Check for closed sockets before attempting a rpc

Ensure that the socket we've selected has been read from within a
second.  If it hasn't, check if it's closed by polling for readability
and if that works, MSG_PEEK'ing a single byte.  If we get eof, or an
error, we can assume it's broken.  This lets us avoid a large class of
transient network failures.
There's just a client behind it, which will invoke a reconnect if the socket's unstable.  We're never really closed