Ouya Everywhere will be enabled via preprocessor definition.
Whitespace, yay!
Removed redundant check since UnityInputDeviceManager will be disabled on Ouya.
Use new AddDeviceManager<T>() method.
Shut up some OuyaSDK warnings.
Scene update.
Project updates and build bump.
Added OuyaEverywhere to .gitignore
Version bump.
Updated README.