Replaced QGL with GLEW.
Merge branch 'master' into glew
Merge branch 'master' into glew
Merge branch 'master' into glew and fixed a crash on Intel HD drivers
Merge branch 'master' into glew and fixed a crash on Intel HD drivers
Merge branch 'master' into glew

Conflicts:
	neo/renderer/OpenGL/glext.h
	neo/renderer/RenderSystem_init.cpp
Compile fix
Merge branch 'master' into glew
Merge branch 'master' into glew
Merge branch 'master' into glew

Conflicts:
	neo/renderer/OpenGL/glext.h
	neo/renderer/OpenGL/qgl.h
	neo/renderer/OpenGL/wglext.h
	neo/renderer/RenderProgs.cpp
	neo/renderer/RenderProgs_GLSL.cpp
	neo/renderer/RenderSystem_init.cpp
	neo/renderer/tr_backend_draw.cpp
	neo/sys/win32/win_qgl.cpp
Merge pull request #93 from dekadenZ/fix-renderer-string-cmp

Fix length error in prefix comparison
Move format specifier macros to idlib/sys/sys_defines.h
Merge pull request #94 from dekadenZ/size-format-macros

Attempt at removing the kludge concerning non-standard printf format references
GLEW fixes
Merge branch 'master' into glew
Removed obsolete includes
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
Added cmake-linux-release.sh Bash script
Added missing neo/premake/embed.lua
Removed null characters from RenderProgs_embedded.h