Rob Refresh
Improved feedback from Flux Harvest
Add Stuff and Income Sections

add sectionStuffCounts
add sectionIncomeCounts
include new Divs in Molpy.Draw
add toggle buttons for new sections
fix Errors, restyle

fix Question Qube and Flux Crystal number lookup
restyle sections to be left aligned and resizeable
fix TFChip Div, Hide unseen

fix TF Chip Dive to be stuffTFChipCount
hide all items and incomes that user hasn't encountered yet
remove unneeded calls

remove 2 calls left over from copy/paste that shouldn't have been
add new sections to layout lists

added the corresponding strings to the layout lists, is that is needed?
Issue #534

Stop upgrades to Chiller/Refinery unless they are active.
Void Goat Fix #551
description improvements.
Merge pull request #546 from waveney/wav19

Small fixes
Merge pull request #547 from LucidCrux/stuff_list

Add Stuff and Income Sections
Merge remote-tracking branch 'origin/master' into ed-isnotawebdesigner
Merge branch 'ed-isnotawebdesigner' of https://github.com/eternaldensity/Sandcastle-Builder into ed-isnotawebdesigner
ZK fix, MustardCount, classicfix
Version 3.3!
Archimedes isn't wasteful
upgradable badge colour
generate stuff Boost display instead of hardcode 

#545

add Molpy.BoostsByGroup[]

replace hard coded listings in stuff list with code that reads from
boost group and generates code

hard code for sand and castle was left so they appears at the top of
list, for TF chips because it is not "stuff"
change BoostByGroup to use alias instead of name

#545

BoostAKA hack for stuff list no longer required