Added datum mutations

Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are now handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations

THIS IS NOT FINISHED, WORK IN PROGRESS, DONT JUMP ON IT
Two issues with this:
1) When you use a human SE DNA injector in a monkey, the "transforming" animation no longer works. The monkey disappears for a second before reappearing as a complete human.
2) The admin spawned m2h and h2m injectors (to humanize/monkeyize respectively) don't work. They just don't do anything.