Destroy leftover enemy sprites upon switching screen
Add test routes for enemy logic
Merge pull request #21 from Dokko1230/master

paints some lipstick
Add enemies test API
Now pulls 'my player' straight from session cookie
Fix variable typo
Now pulls 'my player' straight from session cookie, changes API slightly
Change enemy names to be unique
FIx error handling
Correctly adds enemies on post to /make/enemy
Merge pull request #22 from Dokko1230/master

full circle editing and visually seeing
Saves enemies as a property of screen
Must be authenticated to edit maps
Bring missiles to top by destroying group and recreating them
Destroy layers when leaving map for performance reasons
Merge conflict with app.js
Merge pull request #23 from rising-thunder/acjones617

Optimize play
Adds enemy count in screen model
Merge branch 'enemies'
Merge branch 'master' of https://github.com/rising-thunder/rasr