Updated SDK source files to v0.2.5c
Added Windows lib files.
Added Visual Studio example files.
Replaced GLUT renderer by default.
Had to comment this line out. I think a compiler flag in the project might fix it, but can't figure it out.
Merge pull request #9 from CLOUDS-Interactive-Documentary/master

pulling world to screen orientation stuff in
added GLSL extension for texture fetch
Merge branch 'master' of https://github.com/obviousjim/ofxOculusRift