use shader without light by default
create animate by frame section.
add a param comment
modify Animate3D::create
Merge pull request #138 from lvlonggame/v3

add create Animate3D interface by frame section
fix mesh AABB incorrect calculation through using static variable
fix mesh's AABB calculation incorrect by using static variable
Merge pull request #140 from tangziwen/v3

fix mesh AABB incorrect calculation through using static variable
Merge branch 'newcode' into v3
add comment
fix Zorder for transparent mesh
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
use a pure red dummy texture to indicate Sprite3d texture missing
bug fix
fix some dummy texture bugs , supply some comments
Merge branch 'newcode' into v3
tab style fix
Modify Reader:
1. Parsing "FlipX", "FlipY", "AnchorPoint".
2. Parsing "VisibleForFrame" instead of "Visible"
Merge branch 'v3_updateSpine' of https://github.com/dabingnn/cocos2d-x into v3_new_spine

Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
Deleting original code that parsing "Visible"