Added Resource.Texture.rect() function.
Added Resource.Texture.roundRect().
Added new examples.
Added Entity.Geometry - .moveForward(), .moveDirected(), .strafe()
Small improvements.
Added: Dynamic adaption to different screen resolutions.
Update: Resolution adaption & unit size.
Added texture setup parameter in constructor for UI.Button.
Added entity.isClickable flag.
Added disabled flag for UI.Button.
Entity.clip() now can take other entity as an argument.
More correct unit size adaption across functions.
Continual fixes for variable unitSize.
Continual fixes for variable unitSize.
Test.
New positioning system and unitSize calculations.
Better child & parent transformation option handling.
Re: Better child & parent transformation option handling.
Fixed ignoreZoom and replaced some boolean parameters as bitwise flags.
Better entity flag handling and showBounds is now flag too.