[bug] correctly output boolean options and nosetup commands in map export
[bug] when randomizing chits, check for adjacent red numbers at last position
[feature] new "keep_sea_border" option to randomize_hexes method (do not randomize seas adjacent to table)
[feature] add options to chit distribution generator to ensure all numbers and/or take best distribution of a number of trials
[feature: check-settings] --fix option to repair game when possible
[feature: random-map] initial "randomize" sub-command which is more violent than "shuffle"