Commit 10!

Lines now change colours when colonised. Presents new problem. Will
check performance now.
Commit 11

Separated TurnInfo into player and enemy classes. Needs a LOT of
debugging.
Commit 12

Almost finished separating AI from player. AI can now colonise planets
on first turn. Now need algorithm to colonise evenly. Worked out how to
pass scripts as arguments into methods. A good day!
Commit 13

Creating algorithm for AI expansion. V.hard!
Commit 14

Still having problems with AI expansion. Need to consider how algorithm
will work.
Commit 15

Super awesome (almost) bug-free AI expansion algorithm finished.
Commit 16

Still issues with final 4 systems.
Commit 17

Fixed freezing issue, Selkies now working okay. Downloading scaleform to
see if better UI can be made- hard to work with this one.
Commit 18

Included Nereides, freezing issue is back- different cause this time? UI
is killing me.
Commit 19

Improved players, now doesnt work at all. Functions more general.
Commit 20

Various fixes. Cleaned some scripts up, no longer throws error messages,
but crashes on first turn. Some placeholder graphics done.
Commit 21

WORKING BUILD. Some UI updates. Can choose any race. AI will now
properly colonise and there is no freezing when all systems are owned.
Next job is to get AI to buy planets, then start implementing basic
diplomatic states.
Commit 22

Who would've thought getting the AI to improve planets would be this
hard... not I! Also some debugging + condensing scripts.
Commit 23

Kind of working except AI will now happily colonise owned systems. AI
will now improve their planets and seem to focus heavily on having
powerful planets rather than expand.
Commit 24

Solved issue where AI would colonise already owned systems. Approaching
serious performance issues- hey-ho its a WIP.
Commit 25

Edited some of the GUI Script, separated OnGUI() into smaller functions
so that I can read it more easily.
Commit 26

Nice GUI additions/changes. Noticed some issues with collecting SIM over
turns- solved now. Nereides now earn RIDICULOUS quantities of resources.
Commit 27

Some changed to GUI, some attempts to get messages informing player of
what bonuses they are benefiting from. Bit tired today.
Commit 28

MASSIVE performance improvement thanks to breaking out of completed
loops. Added merchant hero and beginning to appreciate difficulty of
creating heroes.
Commit 29

Added hero gameobjects. Hero functionality not working anymore, however
when this is complete it opens up the opportunity to develop more
advanced features esp. pathfinding.