change default map size
add feature flag
inc attack radius
refactor
mob :: line moving to target
refactor
add restore functions
add revivie functional
add revive flag
dynamic choose pos of new player
clear objects on setmap
refactor
enable revive and dying for player as a feature
disable prtile collision with prtile owner
enable explosion in any point
fix bug with multiple hit by explosion
send revive action when player killed
draw objects in sequence (background, items, actors, player)
fix mask
fix test