Built out skeletons for each component of game
Heroes can now move around, basic objects are all implemented to some degree
Merge pull request #1 from gjtrowbridge/game-mechanics

feature(many): Game mechanics update
feature(many): Implemented basic game rules completely.
Merge pull request #2 from gjtrowbridge/game-mechanics

feature(many): Implemented basic game rules completely.
feature(test-mongo.js): Add initial mongo code with promises
Game now runs and saves to database on every turn
feature(Game.js, gameRunner.js): Refactor DB connections in gameRunner, add functions to Game.js
Merge pull request #3 from gjtrowbridge/mongo-integration

refactor(Game.js, gameRunner.js): Rework database connection method
fix(HealthWell.js): Add module.exports
Merge pull request #4 from gjtrowbridge/mongo-integration

fix(HealthWell.js): Add module.exports
fix(Game.js): Fix misspelling in "impassables" property of Game class
Merge pull request #5 from gjtrowbridge/fix-impassable-array

fix(Game.js): Fix misspelling in "impassables" property of Game class
Added comments for classes
Potentially solved maximum call stack issue with gameRunner.js
Merge pull request #6 from gjtrowbridge/refactor-game-running

fix(gameRunner.js): Fix call stack exceeded issue using setTimeout and recursion
Remove hero.js from this repo (was only in for testing)
Merge pull request #7 from gjtrowbridge/refactor-game-running

Remove hero.js from this repo (was only in for testing)
Add request for users code from github in githubRequest.js