branch test
added grid map generator
made width and height property static final
collissssions, bruhhhh!
animated collissssions, bruhhhh!
animated collissssions, bruhhhh!
animated collissssions, bruhhhh!
rearranged definitions for character and entity
rearranged definitions for character and entity
added damage upon collision feature to battle
added damage upon collision feature to battle
character.strike() works
for debugging purposes, updated states displayed above block
made some more changes
TREES! (attempting to optimize code)
TREES! (attempting to optimize code)
TREES! (attempting to optimize code)
optimization (for now) complete
optimization (for now) complete
Grass?