Fixed Blur postprocess effect XML. Fixed View spamming the log with attempts to get an empty quad shader after failing to get the proper shaders once.
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType().
Travis CI: API documentation update at 2014-02-06 15:44:29 UTC.
[ci skip]
Reserve the vector's initial capacity instead of size.
Optimized away going through renderpath commands just to find the litbase-flag.
Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts.
Do not allow gizmo editing of the Scene's transform.
Set very low priority to viewport UI to fix picking editable UI elements.
If font face uses mutable glyphs, reacquire all glyphs before constructing text batch.
Documented the built-in HEIGHTFOG shader define.
Reorder Text element's internal containers last for consistency.
Merge remote-tracking branch 'upstream/master'