Move to CMAKE builds

--HG--
rename : Game/CppSource/Core/Application.cpp => Engine/Core/Application.cpp
rename : Game/CppSource/Core/Application.hpp => Engine/Core/Application.hpp
rename : Game/CppSource/Core/Concurrency/Job.cpp => Engine/Core/Concurrency/Job.cpp
rename : Game/CppSource/Core/Concurrency/Job.hpp => Engine/Core/Concurrency/Job.hpp
rename : Game/CppSource/Core/Concurrency/JobQueue.cpp => Engine/Core/Concurrency/JobQueue.cpp
rename : Game/CppSource/Core/Concurrency/JobQueue.hpp => Engine/Core/Concurrency/JobQueue.hpp
rename : Game/CppSource/Core/Delegate.hpp => Engine/Core/Delegate.hpp
rename : Game/CppSource/Core/Event.hpp => Engine/Core/Event.hpp
rename : Game/CppSource/Core/FontRegistry.hpp => Engine/Core/FontRegistry.hpp
rename : Game/CppSource/Core/Memory/DoubleEndedLinearAllocator.cpp => Engine/Core/Memory/DoubleEndedLinearAllocator.cpp
rename : Game/CppSource/Core/Memory/DoubleEndedLinearAllocator.hpp => Engine/Core/Memory/DoubleEndedLinearAllocator.hpp
rename : Game/CppSource/Core/Memory/LinearAllocator.cpp => Engine/Core/Memory/LinearAllocator.cpp
rename : Game/CppSource/Core/Memory/LinearAllocator.hpp => Engine/Core/Memory/LinearAllocator.hpp
rename : Game/CppSource/Core/Memory/ScopeStack.hpp => Engine/Core/Memory/ScopeStack.hpp
rename : Game/CppSource/Core/Memory/SmallObjectPool.cpp => Engine/Core/Memory/SmallObjectPool.cpp
rename : Game/CppSource/Core/Memory/SmallObjectPool.hpp => Engine/Core/Memory/SmallObjectPool.hpp
rename : Game/CppSource/Core/Memory/disable_raw_mem_ops.cpp => Engine/Core/Memory/disable_raw_mem_ops.cpp
rename : Game/CppSource/Core/SpriteRegistry.hpp => Engine/Core/SpriteRegistry.hpp
rename : Game/CppSource/Core/String.cpp => Engine/Core/String.cpp
rename : Game/CppSource/Core/String.hpp => Engine/Core/String.hpp
rename : Game/CppSource/Core/TextureRegistry.hpp => Engine/Core/TextureRegistry.hpp
rename : Game/CppSource/GFX/Animation/Sample.hpp => Engine/GFX/Animation/Sample.hpp
rename : Game/CppSource/GFX/Color.hpp => Engine/GFX/Color.hpp
rename : Game/CppSource/GFX/ColorOffset.hpp => Engine/GFX/ColorOffset.hpp
rename : Game/CppSource/GFX/Render.cpp => Engine/GFX/Render.cpp
rename : Game/CppSource/GFX/Render.hpp => Engine/GFX/Render.hpp
rename : Game/CppSource/GFX/RenderingNode.hpp => Engine/GFX/RenderingNode.hpp
rename : Game/CppSource/GFX/SceneGraph.cpp => Engine/GFX/SceneGraph.cpp
rename : Game/CppSource/GFX/SceneGraph.hpp => Engine/GFX/SceneGraph.hpp
rename : Game/CppSource/GFX/Sprite.cpp => Engine/GFX/Sprite.cpp
rename : Game/CppSource/GFX/Sprite.hpp => Engine/GFX/Sprite.hpp
rename : Game/CppSource/GFX/Texture.cpp => Engine/GFX/Texture.cpp
rename : Game/CppSource/GFX/Texture.hpp => Engine/GFX/Texture.hpp
rename : Game/CppSource/GFX/Window.cpp => Engine/GFX/Window.cpp
rename : Game/CppSource/GFX/Window.hpp => Engine/GFX/Window.hpp
rename : Game/CppSource/Geom/Complex.hpp => Engine/Geom/Complex.hpp
rename : Game/CppSource/Geom/Matrix2D.hpp => Engine/Geom/Matrix2D.hpp
rename : Game/CppSource/Geom/Matrix3D.h => Engine/Geom/Matrix3D.h
rename : Game/CppSource/Geom/Rect.cpp => Engine/Geom/Rect.cpp
rename : Game/CppSource/Geom/Rect.hpp => Engine/Geom/Rect.hpp
rename : Game/CppSource/Geom/Vector2D.hpp => Engine/Geom/Vector2D.hpp
rename : Game/CppSource/Geom/Vector3D.h => Engine/Geom/Vector3D.h
rename : Game/CppSource/IO/Loaders/LoadAnimation.cpp => Engine/IO/Loaders/LoadAnimation.cpp
rename : Game/CppSource/IO/Loaders/LoadAnimation.hpp => Engine/IO/Loaders/LoadAnimation.hpp
rename : Game/CppSource/IO/Loaders/LoadAtlas.cpp => Engine/IO/Loaders/LoadAtlas.cpp
rename : Game/CppSource/IO/Loaders/LoadAtlas.hpp => Engine/IO/Loaders/LoadAtlas.hpp
rename : Game/CppSource/IO/Loaders/LoadFont.cpp => Engine/IO/Loaders/LoadFont.cpp
rename : Game/CppSource/IO/Loaders/LoadFont.hpp => Engine/IO/Loaders/LoadFont.hpp
rename : Game/CppSource/IO/Loaders/LoadSound.cpp => Engine/IO/Loaders/LoadSound.cpp
rename : Game/CppSource/IO/Loaders/LoadSound.hpp => Engine/IO/Loaders/LoadSound.hpp
rename : Game/CppSource/IO/Loaders/Png.cpp => Engine/IO/Loaders/Png.cpp
rename : Game/CppSource/IO/Loaders/Png.hpp => Engine/IO/Loaders/Png.hpp
rename : Game/CppSource/IO/ResourcePack.cpp => Engine/IO/ResourcePack.cpp
rename : Game/CppSource/IO/ResourcePack.hpp => Engine/IO/ResourcePack.hpp
rename : Game/CppSource/IO/Stream.cpp => Engine/IO/Stream.cpp
rename : Game/CppSource/IO/Stream.hpp => Engine/IO/Stream.hpp
rename : Game/CppSource/Input/Input.cpp => Engine/Input/Input.cpp
rename : Game/CppSource/Input/Input.hpp => Engine/Input/Input.hpp
rename : Game/CppSource/Util/CapacityArray.hpp => Engine/Util/CapacityArray.hpp
rename : Game/CppSource/Util/FixedArray.hpp => Engine/Util/FixedArray.hpp
rename : Game/CppSource/Util/Registry.hpp => Engine/Util/Registry.hpp
rename : Game/CppSource/Util/algorithm.hpp => Engine/Util/algorithm.hpp
rename : Game/CppSource/Util/defines.hpp => Engine/Util/defines.hpp
rename : Game/CppSource/Util/hash.cpp => Engine/Util/hash.cpp
rename : Game/CppSource/Util/hash.hpp => Engine/Util/hash.hpp
rename : Game/CppSource/Util/noncopyable.hpp => Engine/Util/noncopyable.hpp
rename : Game/CppSource/Util/ptr_util.hpp => Engine/Util/ptr_util.hpp
rename : Game/CppSource/Util/type_traits.hpp => Engine/Util/type_traits.hpp
rename : Game/CppSource/main.cpp => main.cpp