mild refactor of MOAITextStyler into MOAITextStyleMap and MOAITextStyleCache
fixed back compat call to MOAITextLabel/MOAITextBox setString
updated xcode project; tweaked benavior of horizontal text centering when not constrained
factored MOAIProp into MOAIProp and MOAIGraphicsProp
fixed bug in MOAIVectorDrawing matrix stack implementation; exposed MOAIVectorDrawing matrix stack transform methods
added post-transform to MOAITransform dep node update (to allow subclasses to inject additional local transforms prior to world-space transform of prop bounds); added SetGlobal () to MOAILuaState; changed implementation of yFlip in MOAITextLabel to use new post-transform
modified MOAILayer getPartition to affirm partition
first pass of Moai prop overlap system; added notion of overlays/underlays for rendering ad hoc layer decorations such as Box2D and Chipmunk debug lines (now that both libraries are higher level than moai-sim)
exposed const SetBuffer on ZLByteStream; added init via raw bytes to MOAITexture
clear mImage of texture; bind MOAITaskThread:stop()
added method to check vector drawing for content after tessalation
added support for x and y scale of font glyphs via MOAITextStyle; added methods to transform vectors (i.e. sans translate) to MOAIVectorDrawing
merged changes from pointinside branch
fixed merge mistake in MOAITextLabel
added basic show/hide LOD support to MOAIProp
updated xcode project; fixed bug in MOAITextLabel dep node update (was calling MOAIProp update instead of MOAIGraphicsProp update)
fixed stroke of closed polygons
add 'IsOpen' method to MOAIVectorShape
improved layer LOD computation to use attribute instead of baked-in camera component
moved support for android log down into zl_vfs and zl_replace; temporarily enabling verbose spew when mounting archive