Add Lightning effect prefab and new test scene.
Merge branch 'master' into Working_branch_AP
Add new Core components, including a basic Lightning spell which doesn't do anything. Still need to add all of these to a specific scene but the prefabs are there to use.
Add prefabs and scripts to support a dynamic GUI which can scale itself to any resolution and render "spells" as toggle buttons dynamically.
Not introduced to any scene for now.
Add a create basic zombie spell, added support for selecting different spells (a single select) and a custom image that highlights the currently selected item.
Zombies that are created don't seem to work right now, they just stand there. Need to improve the zombie AI to make it work ok.
Merge branch 'master' of github.com:gdg-nova/game1 into Working_branch_AP
New Pause Menu functionality that is resolution independent. At the moment we lose the animation because Unity's mecanim system cannot handle dynamically created animation curves.
Fix GUI to auto-select the first spell (this was already done but not reflected in the display).
Fix sensitivity issues with touch control. Issue was the wrong use to speed multipliers and deltaTime. DeltaTime should never be used because it's already implicitly in the delta positions. Speeds were also being multiplied against each other which meant some hard coded constants required to dampen things.
Fix Pause menu buttons so the text size is independent of resolution (based on prefab's size) by scaling it the same way to scale the button widths and heights.
Fix the Slider components in the Music and SFX buttons to be a good height independent of resolution.
Fix some NullReferences issues that was blocking the playability when using the new UI (note, this shouldn't affect the old scenes which had a gameController). New scenes don't have a game controller object so that stuff needs to be reworked anyway.
Added new Scene "1 - Tutorial" in the Alpha directory.
This uses the "new" Core engine for the game (Spells, dynamic gui)
Added new Main GUI Prefab which can be dropped into any scene.
Fix missing meta file.
Merge remote-tracking branch 'origin/master' into Working_branch_AP
- Merging over changes for "human gathering" behavior from the humans
Merge pull request #28 from gdg-nova/Working_branch_AP

Merge changes related new Core engine for spells and for the new dynamic GUI,