[~] Stop resetting the vertex mult on reset render base, stops the game from setting it to the incorrect when a save game has been loaded.
[!] Fix some of my mistakes on porting over the microcode changes >.< This is what happens when you do it at like 3am, miss so much.
[+] Implement daedulus's matrix stack size code, is meant to fix various problems, one of those being in Space Silicon Valley when you walk on top of the ship's window.