Starting stick and rip
Just about nothing
Rip noun from scene and place it back from inventory functionality added.
Merge branch 'develop' into feature/rip_and_stick
Made mouse drag grab only a single layer and separated the component from the objects that are grabbable.
Rip and stick is now done with mouse.
Added outlines to grabbable objects.
Don't cause null reference if nothing is clicked.
Merge branch 'feature/rip_and_stick' into develop