Getting started with webgl
Implementing vertex and fragment shaders
Through the magic of copy/paste, I have created life
Refactored buffer binding and rendering
Added documentation to webgl drawing
Added shell for second experiment
Somehow managed to get colors working; not really sure how tbh
Added shell for animation experiment
Added rotation animatino
Change the xyz position of the rectangle on update
Added shell for first 3d cube experiment
By blindly copy/pasting, I have created a 3d cube. No idea what I'm actually doing though
The  tutorial for threejs
Added three js variant with touch rotation
Added third experiment with additional controls
Merge branch 'master' of github.com:jskopek/WebGL