Merge branch 'master' of https://github.com/LuGusStudios/KikaAndBob
Merge branch 'master' of https://github.com/LuGusStudios/KikaAndBob
 - Added app icons
 - Fixed bunches of textures again
 - Fixed bug with two editable text meshes next to each other
 - Fixed bug where game menu was sometimes loaded before language selection
 - Cat levels are now unlocked by minigames instead of in a sequence like the other games
 - Added mobile version for mouse icon in dinner dash games
 - Added inner corners to mouse hunt game
 -
 - changed player login
 - added language selector before first login
 - allowed account change
 - Turned off debug output from LugusResources
 - Text on LevelEndScreen can now be edited through a public a method. Now used for displaying messages regarding unlocks (mouse hunt levels and toys).
 - Fixed a bug where levels sometimes started immediately instead of showing menu. Kind of a derby bug. Various CrossSceneInfos retain the level index cross-scene load, but that means it is also retained if you go from one scene to another with the same game type. E.g. argentina -> new york. SO: Fix this by only retaining the level index cross-scene load if we're reloading the same scene, otherwise reset it. This also involved slightly refactoring some game managers. (Using a method instead of directly accessing the variable.)
 - Added dutch mobile keys
 - Added little login window in main menu. Contains username or "Offline". Added support for this in login, register menus etc.
 - Fixed an ugly edge in main menu background
 - Mousehunt unlocks cat toys
 - Language select is now applied in playroom too