ball texture update and swingIcon

Added ambient light (from offline level_full) to level_full
Changed ball prefab texture
Added 2d club image to indicate when ready to swing
Removed net_swing's gui textbox and replaced it with a ball glow and
swing_icon
Added camera for HeadsUpDisplay to level_full
Merge pull request #241 from osse101/ballText

updated ball prefab texture and  'in range of ball' indicator
Merge pull request #243 from RyanMorash/master

Added 'NVIDIA SHIELD' controller profile
Fixed error when using controllers in editor

Also added player creation to script (offline) but it still needs more
work.
Moved single-player creation to scripts (offline)
Moved 2-player creation to script (offline)
Divided screen space between cameras

Removed player UI placeholder objects
3 and 4 players should be created from script now
Added 'views' programmatically
Offline mode now uses the map "level_full"

Added a level setup script for configuring maps based on the game mode
type, when they are loaded
netRespawn is now usable by both game modes
Added minimap and pause back to offline

Removed unused maps from build/config
Removed attempt to disable camera that wasn't added

And put the empty 4th cam in bottom-right window.  Which colour gets
which window seems arbitrary.
Merge pull request #244 from osse101/localMakeover

Scripified offline mode
Added a Range attribute to the musicVolume and sfxVolume variables in the SoundManager class
Did a lot of reorganization to the files within the Assets/scripts/ directory
Added some more patterns from some of the templates found here: https://github.com/github/gitignore
Merge pull request #246 from drewaburden/gitignoreAdditions

Added some more .gitignore patterns
Range attribute moved to same line
Merge pull request #247 from drewaburden/AudioTweaks

Added a Range attribute to the musicVolume and sfxVolume variables in the SoundManager class