Add protected Mesh constructor and move invalidate to VertexData
Add GL20 method not requiring an IntBuffer/FloatBuffer
Implement method without IntBuffer/FloatBuffer arguments for lwjgl
Implement GwtGL20 methods not requiring a FloatBuffer or IntBuffer
Add android backend, still need to add to jni though
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Update ShaderProgram#setUniformMatrix
Looks like count is ignored in lwjgl uniformmatrix
Add Android jni gl implementation and some minor lwjgl changes (mostly formatting)
Add GL array methods to JglfwGL20
Add ios implementation for gl methods without buffer
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
Merge branch 'master' of https://github.com/libgdx/libgdx into gl
added a method to get fixtures count, primarily for quick stats
Fixed Bug: loopDuration could be wrong

The loopDuration could be higher than the sum of all durations when the
float had more than 3 decimal places.
Implement pan/pitch/volume/loop
Use int for animationInterval instead of long

With an integer a loopDuration of 24 days is possible which is more
than enough. Long is unnecessary big.
 Fixes missing keycodes, cleans up & sorts existing ones.

 An essential/prerequisite commit for further Input improvements, e.g. #2524
Merge branch 'master' of https://github.com/libgdx/libgdx

Conflicts:
	gdx/src/com/badlogic/gdx/Input.java
Fixed button visual press time.

Jamming a long into a float is not good.