[TS] Add Defence buildings to the AI
Prevent the creation of Logfiles in the Game Directory
native dependencies are not required during the build
document Makefile changes
add lore to the description
make carryalls initially lift-off from high tech factories
enable high tech factory welding
fix overlapping shadows
split Hovers from WithShadow

fixes #4508
Added missing stance check.
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
Adds editor categories to TD tilesets

Removes magenta desert tiles
Merge pull request #6979 from reaperrr/ra-reorg02

Moved various RA traits into Traits namespace & folders
Merge pull request #7043 from reaperrr/cnc-tileset-fix

Added map editor categories to TD tilesets
Revive magenta desert tiles for compatibility reasons
Store the radar layers in a single buffered sheet.
Add a CellEntryChanged event to CellLayer.
Update only dirty radar pixels and refresh every tick.
Optimise actor radar rendering for another significant perf win.
Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s)