initial changes of help menu
changes of help.cpp, day 2
changes of help.cpp, day 3
changes of help.cpp, day 4
Fix integer/float issues
Made them harder to craft
Updated monsters.json - Zombie hp buff

Buffed zombie HP across the board. +30hp for most, +20hp for some and +100hp for hulk.
Less fat zombies
astyle mattack::smg, mattack::laser
add function player::auto_find_hostile_target for turrets

made turrets (laser/smg) and mounted vehicle turrets use it
combine game::pl_sees and game::u_see to player::sees
Adds missing changes_to

Missed that when batching off the chain.  Fixes #5812, thanks to
Necrophobia for reporting.
Add missing colon

Nice catch by Rivet there.
Merge pull request #5839 from KA101/Thirstfix

Fix Thirst chain
Merge pull request #5819 from John-Candlebury/Survivor-suits

Made Survivor suits harder to craft
Changes royal jelly material to null.

Same as honey. It's definitely not vegetable, that's for sure.
Merge pull request #5841 from Rivet-the-Zombie/category-fix

Changes royal jelly material to null.
Alters charge size for condiments.

Because using 250 mL of condiments at a time, every time is nasty.
Update garage

Expanded one of the garage doors to accommodate larger vehicles.
Made mod that can be loaded through the mod manager.

I had to remove the crafting recipes for the modified
full auto CW-24s, because the mod manager had some problems
with them.

Added the CW-24K, which fires the 7,62x39mm.
Tested, everything works ok.