Implemented Allocation Pool
Added callback for stopping starvation mode
Both SetSpeed functions are now overridden by cPlayer
cPlayer overrides the SetSpeedXX functions
Fixed compile error
cEntity::SetSpeed(a_Vector3d) isn't virtualized anymore
Added doxy-comments
Merge branch 'chunksparsing/structs' into AllocationPool
Use placement new to initalise objects
Implemented Allocation Pool use by cChunkData
Fixed bug in freeing NULL pointers
Merge branch 'chunksparsing/structs' into AllocationPool

Conflicts:
	src/ChunkData.cpp
	src/ChunkData.h
	tests/ChunkData/Coordinates.cpp
Fixed bad merge
Player.h: Moved doxy-comments to Entity.h

Moved doxy-comments to the defining function in Entity.h rather than the overloaded functions in Player.h
Comment for each function (instead of assumed encapsulating comments)
@deprecated tag for ForceSetSpeed()
Merge branch 'master' into cPlayerSetSpeed
Refactored speed-setting to use a common function for all cases.
Simplified speed clamping.
merge master
Removed an unused tolua_end and tolua_begin pair.
Added logging
Fixed comments