Initial setup

Changed the name of the Chinese text folder from ZH_CN to ZH_HANT_HK.
Minor edits to some sql files.
First file to receive the full translation is Text_TW_BuildingStats.sql
Changed the project references

Chinese text is now in the ZH_HANT_HK folder.
Added a Korean text for the Text_TW_BuildingStats.sql
Loading checks

Changed the check to look for the actual name.
Added the updated Readme to the correct branch.
Project update.

Unsure why the DE_DE file gets included above all the rest of the added
files.
I don't believe it cause any errors.
Fixing poor Google translation

Google Translate falls over badly with the variables defined in curly
braces. Especially in the Western European languages. The Slavic
languages seem to handle it quite well.
The Asian languages are going to be tricky.
About the only errors I can pick out is in Chinese the [NEWLINE]
variable gets translated.
More tweaks.

I am looking at the Google translate toolkit to see if we can set up
these variables to be omitted from being translated and just included as
English in the translations.
Not very hopeful.
Core.sql translations

Expect problems with the variables.
House cleaning

Removed unused files and added the English versions into each language
folder ready for translating.
Flavors.sql translations
Project Update

Includes the Core & Flavors sql files
More house cleaning

Renamed 'Stories.sql' to 'Framework.sql' to aid in avoiding confusion
over the same file name in CEG.
Both related to the Stories but one is for the framework and the other
the actual stories.
Hence the names.
Framework.sql

project file has been manually edited as I can get ModBuddy to set the
options for drag/dropped files.
Text_TW_PromotionStats.sql

Google is very poor at maintaining the text at the desired translation.
I find I am always having to refresh the data to eliminate "NA" errors
in the cells.
Villages.sql

Why does the ModBuddy UI not have an easy way to set the
"OnModActivated" & "UpdateDatabase"?
I have to do it all manually.
YieldLibrary.sql

With this commit all the CAT text should be cared for.
Temporary setup for the Map

Added in a check for language to the lua and placed all the simple
"isles" text into one file.
Project structure change

Made the "Armies\Promotions" folder a separate folder called
"UnitPromotions"
Assigned the prefix to the files inside as CEU.
Added the Korean files to the project.
Add some _HELP keys

These were defined in Cities.xml, along with others that don't need
defining, to give the _HELP suffix to some buildings or add a key to
buildings that had none.
Armies.sql & Barbarians.sql

More text added