Building Base 02, Disp, Normal, and Spec maps
Update Normal map for Building_Base_02 (inverted)
Normal Maps for Buildings (With Alternatives)
All Environment Normal Maps
Merge branch 'Lee' into Myles
Updated skybox
Merge remote-tracking branch 'origin/master'
Only one level accessible.
Added bones for ai pickup scripts. This way we can manipulate the ai to make it more challenging.
Merge branch 'aiPickup'
I completely replaced every object in the scene with Myles new prefabs. I Changed all the bases to be varied and fit the buildings
AI Changes to track and tags
Merge branch 'Old_working'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/DumbellTrack.unity
Track Tile adjustments.
Merge branch 'Myles' (Normal Maps for Buildings and Track)

Conflicts:
	UnityProject-CyberDino/Assets/Resources/Environment/Track/Textures/Thumbs.db
Started Placing Tron style lighting in scene
Merge remote-tracking branch 'origin/Bob_New_Level2'

Conflicts:
	UnityProject-CyberDino/Assets/SimpleParticlePack/Materials/Flame01.mat
Track test 2
Merge remote-tracking branch 'origin/Bob_New_Level2'
Turret hit vfx, Added GetDinoPosition function to dino tracking script, turret multiplayer client syncronization...