Changed the clear the weapon eui scenario to use the repository for the assets versus local files which will go away
* Fixed texture references in M4.dae
* Fixed rotations on the M4 where it was lying flat instead of upright
* Removed commented example code
Removed the legacy assets from the local eui models directory because it is now using the repository
Added an ambient light and a single directional to help light the complete scene, fill those dark areas.
added no hierarchy M4 model
Fixed the clearing the weapon scene to match up with the no hierarchy model which we will be using