Checkpoint in refactor of how particles get their weight and sort order selected.
introduced a particle configurator class to calculate all the values ahead of time for the particles.
Moved distance and speed of particle to the particle itself and not globally on the breakable object.  This will make it customizable per particle thus making it easy for blood to travel farther than gibs, sparks flying farther than debris, etc.
Start of adding particle effects (for fading out sparks or something)