Added Turn class, it now affects planet conditions, and has a stub for affecting planet good amounts.
Merged different things in planet, planetController, and DisplayUniverse Controller. In characterCreateController I changed the validation and also relinked my version of controlsFX that I think got changed in an autogenerated file. Because of this, I'm going to add netbeans build files to gitignore
added /nbproject/ to gitignore which may or may not doing anything
Fixed a bug where condition was always High Employment. Also made the planet the one that sets its own condition. Turn simply calls set condition and increase stock now.
Jack brought back planet names! Yay Jack!