Update new F_menu start
fix missing "
Add in Prototype Menu String
Update menu to be more functional

Update menu to allow choosing of items and then subsequent selection of
items.
Marker added to show what you are selecting.
Quit now functions as the correct quit
Credits, settings and Start unfinished
Finish Game Start Menu, Paused menu

* Updated Menu to allow correct game Start including tidy up at end.
* Included pause menu for during game - Press p!
Removed un-needed include <sstream>
Removed commented out old shortcut for starting level
Swapped to new logging method
Removed unused variable
Partial menu mechanics transfer from logic to view
Finished transporting much of the meu mechanics to the view from the logic
"fix" the compile problem
Revert ""fix" the compile problem"

This reverts commit dbebdcca4608e2d6a17848ba76078790c6400e26.
Added missing event enum strings
Merge remote-tracking branch 'origin/f_menu' into f_menu

Conflicts:
	src/main/view/View.cpp
Reverse Bad Merge

Conflicts:
	src/main/view/View.cpp
Merge branch 'develop' into f_menu
Fix compile error
Merge branch 'f_menu' into f_menu_event