Removed Physics materials because I don't need em.

Made InputManager grab the players on runtime.  This means that in the future the players can be created on runtime.

Made update virtual so that anything that inherites from ShipController can add to it if need be.
Renamed the prefab to Basic Ship.prefab because it wasn't just for the player.

Started a canon class

Started a CanonController class

Was fooling around with if you click a button and over over a canon slot collider, make the slow glow a color so you can tell you're hovering over it.
Canons now have a direction and a fire function.  For now the direction means nothing but firing but soon setting it will effect the rotation of the object.

CanonController now calls fire on the proper side based on it's canon list.