Custom matrix class to eventually improve performance
Massive performance improvement in Matrix3D for c++
Only bind textures/shaders when they change
Performance improvement for Matrix3D
Moving Cube to Shape
Merge branch 'release-3.0.0' of git://github.com/Nananas/HaxePunk into Nananas-release-3.0.0

Conflicts:
	haxepunk/Engine.hx
Merge branch 'Nananas-release-3.0.0' into release-3.0.0