Initial commit. Basic spritesheet loading and looping animation with custom triggers implemented. Next big step... collisions? Not sure I'll need that...
Removed unused html5 game lib. it wasn't very good.
Added Q for async handling since it gets out of hand very quickly with all the assets loading. Added ability to horiz/vert flip sprites/animations. Gifs don't seem to work.
Moved game animation logic into master game object. had to introduce two globals. Not horrible but still... will work on getting rid of them later.
Merge branch 'master' of github.com:retro486/canvasgamelib
Added link to blog entry to readme.