simple improvements to the battle system. Commit before major changes to the battle code
logic for targeting system is in but freezes program. need to fix that next. Checkpoint for now.
Completed targeting system in battle
Fixed targeting system for more than one sprites on each side. Now to test for scaling up to 3 or 4 characters on each side
Added status indicators for HP
simple tweak to status GUI
fixed gameover conditions
tweaked end condition text and prepped to add more to it
fixed file path for tilemap
Finsihed core functionality of the battle system sans dying players
improved battle system, enemy doesnt recognize dead targets and still attacks them.
fixed enemy targeting system so enemies now target only allies that are alive.
Added equipment class with attributes, nothing else so far