Threading works

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
add fake linear prediction

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
extract fake linear prediction

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
small refactoring

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
Merge branch 'Threading' of https://github.com/S1Lightcycle/Lightcycle_ObjectTracking into Threading
port changes

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
merge

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
merge

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
Merge branch 'Threading' of https://github.com/S1Lightcycle/Lightcycle_ObjectTracking into Threading

Conflicts:
	S1LightcycleNET.v12.suo
port changes from master

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
merge

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
Merge branch 'Threading' of https://github.com/S1Lightcycle/Lightcycle_ObjectTracking into Threading

Conflicts:
	S1LightcycleNET.v12.suo
asdf
rudimentary player recognition
Improved Player recognition

Signed-off-by: Nepetalactone <tobias.meusburger@gmx.net>
player recognition improved, seems stable now
Merge branch 'Threading' of https://github.com/S1Lightcycle/Lightcycle_ObjectTracking into Threading
Merge branch 'Threading'

Conflicts:
	S1LightcycleNET.v12.suo
	S1LightcycleNET/ObjectTracker.cs
	S1LightcycleNET/Program.cs
	S1LightcycleNET/Robot.cs