Initial Azure site commit
Added ODATA service for GameEvents. Added a test console app. Service authentication in-progress
Giving up on service authentication for now. It's really dumb.
Figured out odata authentication
More robust login
Tester now works locally and live with a #define. Figured out how to grab userID in mvc
Sessions fully supported and auto-increment. Server should be ready for game logging.
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into Azure
Game now captures live! Also server fixes
Loading thingy in browser so people don't spaz when it's slow
Sending data message since it could take a while
Ready for downloads(is live!!!)
version numbah
Each round is a new session
MonsterSpawned now saves monster name isntead of weapon name...
Scenario name logged
Magic SQL of DOOM
SeesionID label. Had to make some things public in the gameplay capture system. SO ADEEB take a look
Added scenarios for the first round of testing. Player starts just in front of the middle statue/clock thing.
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into Azure