Variable size on SSAO, different format on rendertargets.

Got a strange flickering...
AH-439 Player positions and timer on server.
Merge remote-tracking branch 'origin/master' into AH-439_Check_Player_Positions_and_Implement_timer
Merge remote-tracking branch 'origin/AH-260_text_rendering' into AH-439_Check_Player_Positions_and_Implement_timer
Merge remote-tracking branch 'origin/AH-260_text_rendering' into AH-439_Check_Player_Positions_and_Implement_timer
AH-439 Added text rendering of time difference.

The time when a player has entered a checkpoint and checked against the leader is now displayed in text.
AH-237 made some tuning on effects
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
Merge remote-tracking branch 'origin/master' into AH-439_Check_Player_Positions_and_Implement_timer
AH-237 merge!
Merged with master
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
AH-439 Adding some user options

Now tracking down some memory leaks.
Merge remote-tracking branch 'origin/master' into AH-439_Check_Player_Positions_and_Implement_timer

Conflicts:
	Client/Source/GameLogic.cpp
	Client/Source/Scenes/GameScene.cpp
	Client/Source/Settings.cpp
	Client/Source/Settings.h
	Graphics/Source/DeferredRenderer.cpp
	Graphics/Source/VRAMInfo.h
	Network/Source/ConnectionController.cpp
AH damp
AH-237 Life on an effect instance also
AH-237 Added more textures to the particle effects.

Also made a copy of an event to work with in future!
Merge remote-tracking branch 'origin/master' into AH-237_MORE_PARTICLES
AH-237 Stuff was changed in an event.
Make the server game list awesome. AH-426