added enemy animation and shoot ability
Update examples to use version 1.1
Change build to create version 1.1
Update for version 1.1. Add material constants
Display shader that fails to compile for easier debugging.
Attempt to return the mouse coordinates, still not working properly.
Mesh object doesn't create color buffer if the material is flat. Hitbox detection not working properly
Create flat color matieral that hard codes the color in the shader. Rename classes
Add the ability to offset the center of the mesh