Names have been finalized. Name for the hwando finally implemented, name for the hammer finally changed to something less clunky.
Anon-suggested special method implemented. HOW2PLAY write-up implemented for people.
Update README.md
I forgot to push CantStopTheBlock
misc stuff I'd apparently forgotten to push
whoops
Noble blood splatters on the wall are now green. There's still tinges of red in Zandro, but that's a Zandro bug. I'll need to do either a workaround or a rehaul later.
Shade removed for reasons.
Blocking has been removed. Now just hold fire and double-tap in order to do a special.
As per WildWeasel's request, Hae-Lin now moves at the same speed, regardless of whether Always Run is on or off.
Hey maybe it'd help if the zombies actually did A_NoBlocking on death.
Kharon attacks have been changed to FastProjectile instead of A_CustomPunch. Block frames extended to four frames rather than three. While this solves the "hack up other players" and "autoaim locks onto irrelevant shit" problem, now it introduces even more blood problems.
fix'd
No need for this lengthy delay.
HUD stuff has been moved to its own folder. Main menu graphics replaced.
Decoration debris now moves with sectors.
Hammer pickup now slightly smaller.
In light of the Kharon changes, now enemy attacks only stop with the GuardMove damagetype.
Forgot2credits.
Pickups can no longer be cut up or shoved to the side with explosions.