Fix shfolder.dll not getting freed
Fix zone memory leak in OpenGL2 renderer

meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
Remove old .mak files from botlib
Fix memmove()

[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.

GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.

[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8]
Add fallback for __func__ (ioq3 isn't compiled as c99 by default)

Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
Fix referencing pk3 with only qagame QVM
Give botlib com_basegame for botlib.log path

Before it always used BASEGAME fallback code.
Don't scale shadow multipliers by overbrightbits, and improve documentation.
Don't allow modifying qvms or pk3s

Exception for allowing pk3s to be downloaded.
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
Correct TeamCount return type and team argument type
#5889: Do post-processing only on viewport portion of frame buffer.
Use specular texture RGB as specular reflectance, multiplied by per-material value.
Show surface names in excessive vertexes and triangles warnings

Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
dlopen libopenal.so not libopenal.so.1 on OpenBSD
correct the linked libs on OpenBSD
sync the OpenBSD cflags with Linux
Merge pull request #2 from jonathangray/openbsd_fixes

OpenBSD fixes
Remove unused renderCommandList variable from renderers