Turn Order for EotE

Added the ability to roll for PC and NPC initiative slots
- !eed npcinit ...  (rolls for NPCs)
- !eed pcinit ... (rolls for PCs)

The results of the roll will look like "X:Y" in the turn order. Where X
is the number of success and Y is the number of advantage.  It will
automatically sort them based on the rules in the CRB.
rebase
Despair bug, auto adv/suc

Fixed Despair not counting as failure
Added the ability to add advantage or success to the die roll
Turn Order for EotE

Added the ability to roll for PC and NPC initiative slots
- !eed npcinit ...  (rolls for NPCs)
- !eed pcinit ... (rolls for PCs)

The results of the roll will look like "X:Y" in the turn order. Where X
is the number of success and Y is the number of advantage.  It will
automatically sort them based on the rules in the CRB.
Despair bug, auto adv/suc

Fixed Despair not counting as failure
Added the ability to add advantage or success to the die roll
Merge branch 'master' of https://github.com/AndrewHolder/roll20-character-sheets
AoR & FaD sheet addtions, and despair fix

Added both Duty and Morality to the character sheet
Fixed Despair bug - it wasn't adding the failure to the despair result
Notes

Added a notes section
Force Power

Added a force power section.  Needs more work with handling committed
dice and could use a global Force rating.
Force Rating

Added a force rating dial to the top of the sheet
Force powers section now uses the available force dice for the roll
Fixed spelling and remove prototype code

Fixed the spelling of available and removed a force talent check box
that was a prototype
Removed temp files

Removed old files that where not used not used
removed logging & added multiple success in result

Removed debug logging from dice script
missed one
Current Speed

Added current speed to the ship/vehicle sheet
Removed unused code

Removed unused section from css
Added Threat and Failure to rolls

You can now add auto threat and failure to rolls
Forgot to save
Fixed 'random' dice being added to the pool

If the character ID had any dice parameters in it, for ex
characterID(-JMBFmYX1i0L259bjb-X), then those dice will be added to the
pool.  The solution is to remove the characterID from the command after
it is parsed.
removed extra logging