Implementation of in-game maps
IDCount Serialization
Send map when selected
EmptyMap item handler
cMap::UpdateRadius
Map item handler; Fixed several bugs
Map decorators; Map clients
Documented cMap
cMapDecorator: Implemented random rotations
Manual merge (Fixed conflicts)
Thread safe cMap manager
Split cMap::UpdateClient
Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops
Added static Enchantment Constants, Replaced cryptic Looting ID
Changed killer detection by using cEntity methods
Monster.cpp: Fixed Formatting in AddRandomUncommonDropItem
Monster.h: Added doxy-comments for drop methods
Mooshroom.cpp: Added right click interaction
Semi-working implementation of cMap::UpdatePixel
Fixed Looting segment fault - a_Killer can be NULL