made gameUnitInMetres a property
added z offset for eye to make head-turns more realistic in hmd-mode. cc-adjustments for property-system
fixed crosshair placement from mouse-position
fixed crosshair position
added some files
some initial hud work
merge with master
hud fetches view data from actual view
extracted voxelcluster-bounds functionality to voxelclusterbounds
add missing files
small test fix
Merge branch 'voxelclusterbounds' into hud2
first version of objectDelegates in HUD
first version of objectdelegatehudget working
names simplyfied, add worldtreescanner
for now finished objecthudgets
Merge branch 'fullscreen_res_hf' into hud2
fixed stereoview fovy,ar,znear
intermediate
correctly orientate objecthudget corners