Made improvements to hit particles.
Separated hit effect to merge more smoothly
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
death animation implemented, mainmenu changed
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Assets/Scenes/StageOne.unity
death sprite implemented
Blinking FX for melee indication
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Assets/Prefabs/Characters/char_MAIN.prefab
Fix for Shield
main menu updated
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
running animation fixed
New platforms, mist, and re-added in branches with no collision box(to "hold up" platforms)
Made spawn locations modifiable on a per-level basis.
Play death animations on all clients.
Platforms changed again. Different floor and ceiling tile added.
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
platform collider fixed, stunned animation fixed
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Assets/Scenes/StageOne.unity
stageone platform collider fixed. still needs jump animation