Created a small preview map.
Implemented ghost world shader.
Implemented temporary textures for walls and probs.
Doing optimisation of the line of sight system
Added a ray cast to test if you're to close to the wall to do a normal swing. If you are, you will stab instead.
Large BoxCollider automatic on weapons.
Added toon shader for highlighted weapons.
Enemies and player now stabs if they are standing along a wall
Created a stab animation and implemented it.
Added a checkpoint which the player can use to rezz  himself
Merge branch 'Pitch_Demo'

Conflicts:
	ProjectGuard/Assets/Scripts/Controllers/AttackController.cs
	ProjectGuard/Assets/Scripts/Controllers/PlayerWillController.cs
	ProjectGuard/Assets/Scripts/Items/Weapon.cs
	ProjectGuard/Assets/Standard Assets/Toon Shading/Toony-Basic.mat
	ProjectGuard/Assets/Standard Assets/Toon Shading/Toony-BasicOutline.mat
	ProjectGuard/Assets/Standard Assets/Toon Shading/Toony-Lighted Outline.mat
	ProjectGuard/Assets/Standard Assets/Toon Shading/Toony-Lighted.mat
	ProjectGuard/Assets/Standard Assets/Toon Shading/_ToonShadingSample.unity
Merging branches back together because GIT is being a bitch