Imported simple torch lights. Removed manual world bounds checking and let Phaser do its job
Refactoring
Refactoring
Refactoring
Refactoring
Refactoring
Refactoring
Changed shadow size to match world
Changed shadow size to overlap camera edges, changed fill size to speed up filling
Fix shadow size overlap
Fix the FPS counter to the camera
Null sprite for torches
Center lights for torches
Center lights for torches
Testing simultaneous lights on screen
Testing simultaneous lights on screen
Testing simultaneous lights on screen
Testing simultaneous lights on screen
Testing simultaneous lights on screen
Darkening shadow layer