LOG:

1.Checked Fixed angle box on runners rigidBody2D component to prevent Rotations

2. Set runner's tag to "Player"

3.Allowed for small Jumps if keyboard if spacebar is released early

4. Changed from using jump boolean and count variable to touchingPlatform for grounded detection

5. Added a physics Material to the platform Object and Runner prefab to allow for friction

6. Added "Terrain" Tag to platform prefab for more detailed collision Handling

7.Changed Runner's movement to work with Force/Friction
Added temporary main character sprites and animation.