December Update - Patch 2 - Id Updates

NPC IDs: Done by the new next-gen job. I have sanity checked results and they look ok. If anyone finds any still off, please tag me so I can investigate why

Lua Scripts: Same disclaimer as before. This script shifts any ids that were shifted by the NPC ID job by the same amount. What this means is, if the lua script was in sync, it should be updated correctly. But if the script had the wrong id to begin with, it will still have the wrong id (and remain off by the same amount). If we find and manually fix these, they will get picked up correctly next time. At worst, these should maintain current behavior less there is a bug in the NPC ID job.

Note: I spot checked the scripts for conquest, excavation, harvesting, and logging. Some conquest npcs were out of sync, so i fixed the ones that were so that they can be picked up next time. ALL excavation, harvesting, and logging ids were out of sync. I fixed the ones in the zones that shifted, but the whole file is probably out of date. If someone who cares about these wants to clean these up, they will get updated correctly next time they shift. I'm not motivated enough right now to comb all of the zones in the file manually :p