A turn based scheduler with support for actions of multi-turn durations.
Test to use when Decode/Encode will be solved for scheduler.

Will be required for multiplayer support/saved games.
Add a logger, so we can trace the code with `tailf` during gameplay.
Fix scheduler and enable logging.
Only scrub the current events if they need to be scrubbed.
Remove example/test for serialization. Can fetch it from history.
Fix log level brain fart.
Fix improper rescheduling.
Merge pull request #3 from aybabtme/scheduler

Turn based gameplay using a scheduler.