Fixed bug with main player (assassin) battle animation sheet not displaying during battle animation sequence. (?)
Fixed bug where units triggering critical hits in battle animation sequence would freeze the sequence (added missing checks for critical hit frames).
Quickfix for dynamic unit animation sheet sizes when swapping attack animations during battle animation sequence.
Fixed computation bugs with unit's accuracy (unit attacks sometimes missing despite GUI displaying 100+ hit).
Fixed reversed display for active unit's and target unit's critical hit rate in battle summary modal.
Added placeholder for magic triangle (currently disabled).
Refactored item usage and weapon durability decrement.
Fixed bug with invalid cleanup and spawning of inventory item interaction buttons. Refactored item usage decrement in inventory item use.
Added/updated helper functions/methods descriptions.
Fixing battle gui screen and improving fimbulvetr
Fixing sage critical hit animation