Replace the usage of SOUND_PCM_WRITE_RATE with SNDCTL_DSP_SPEED. (See issue #292)
Fixed GAMESTATE:GetCurrentStage to use correct logic for determining if all human players are on final stage.
THEME:GetPath lua functions can now pass true for the third arg if the element is optional.
Fixes to various StageDisplay things in default.
thify_number and thified_curstage_index lua functions added to default/Scripts/04 Other.lua.
Merge pull request #1 from kyzentun/StageDispFixes

Stage disp fixes