So, apparently my scaling code is breaking... well... everything. Needs
to be fixed. This is an interim commit that contains:

A) The addition of rotation elements
B) The removal of using a transform matrix for *everything*
	(e.g. transform values are now stored individually
	in their respective containers)
C) The removal of "magic" scaling code were I multiplied certain things
by 2.0f because fuck scaling.

As it stands right now, collision detection is off and needs to be
fixed. Oh lawdy.