+ Fixed FPS display
+ Added heap tag check for free function
+ Cleaned up and improved
+ Removing kexStrListMem
+ Improved and cleaned up. Fixed potential memory leaks
+ Tweaks to file loading and cleanup
+ hb_animation heap block added
+ Fixed bug that introduced memory heap corruptions
+ Lock property added for player clients (lock/unlock controls, etc)
+ Deallocate texture pointers during deconstruction
+ Set owner/target to NULL during deconstruction
+ bAllowDamage added so it can be referenced by scripts
+ Free dangling pointers during deconstruction
+ More updates to fx/model parsing