Added Env.callAsyncInParallel
used Env.callAsyncInParallel in several places
Merging and resolving conflicts
Restored logic swallowed by merge
Apparently, parallel calls didn't make them go away

On top of that, jenkins seems to be even more sensitive than usual to
these errors -- a time of day thing? Server load?
Why is it only suddenly failing on these *now*?

And why is jenkins only failing one of them at a time? And a different
one each time?
Reverting extra qunit changes added for jenkins

Because the jenkins test failures that these were added to deal with may
have been flukes.
Merging and resolving conflicts
Revert "Reverting extra qunit changes added for jenkins"

This reverts commit ef7078cd24a43966123bed9077009f5ca8dafbab.
Merge branch '1065_parallel_async_calls' into 122_683_game_creation_parameters