Style game::open() and game::close().
Grr kill tabs.
Shove a limited number of small items out of the way automatically when closing a door.
Typos, thanks KA101.
Make the limit on items that can be pushed out of the way based on total item volume instead of number of items, and ignore tiny items.
Merge remote-tracking branch 'dda/master' into nudge-items-out-of-door
Merge pull request #5284 from kevingranade/nudge-items-out-of-door

Nudge items out of door