Changed the spawn time between waves and added it as an option into the editor
Updated missiles AOE accuracy

AOE damage should be much more accurate.
Add more error checking in BasicBulletScript

An attempt to catch the source of the problem with missiles going
through enemies and asteroids randomly.
Added an AttackFromBehind. May need tweaking so enemies aproach from outside of view
Merge branch 'MikeyBranch' into development
Changed engines to turn much slower. Seems to feel better
Improved ships chasing you so that they dont clump up together
Changed the way the player rotates to make it a constant rotation speed. Can be reverted inside PlayerControlScript.RotateTowards method
Merge branch 'CalumBranch' into development
Prototype for host-based CShip inventory

All items in the CShip inventory are now governed by the host and so
all items must be requested from the host, this will prevent
duplication.
Merged MikeyBranch into development and fixed conflict
Merge branch 'development' into peter-branch
Added missing script
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Fixed gitignore since it wasnt adding new files
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Shield support ship shader shenanigans
Scene fixes after shield test