Added transformation matrices into shader program and camera
Merge branch 'master' of https://github.com/DynamoDS/Dynamo into Recharge_Ben
Unified transformation matrix binding methods in "ShaderProgram"
The "Camera" now holds a reference to its owning "GraphicsContext"
Started applying transformation while rendering
Moved Dynamorph.Cpp/Net projects to subfolder "Dynamorph"
Added README.md file for Dynamorph
Added first screenshot of Dynamorph
Updated background color and default window size, also README.md.
Updated Dynamorph screenshot URL for display in README.md
Added "CameraConfiguration" and a way to configure camera
Updated task list
Implemented BoundingBox and enabled it in IVertexBuffer
Implemented "BoundingBox" and "Camera::FitToBoundingBoxCore" method
Added few tasks for Dynamorph
Added few tasks for Dynamorph
Merge branch 'master' of https://github.com/DynamoDS/Dynamo into Recharge_Ben
Added a new core task for Dynamorph
Use a cube instead of flat triangle as development sample
Enabled z-test and fixed bounding sphere calculation error