Removed pointers in Texture. Added constructor in GameObj.
Implemented procedures in Model.
Button shaders implemented
Merge branch 'master' of https://github.com/DavidDanielsson/Pacman--Reloaded.git
Extended functionality for .obj loading.
Merge branch 'master' of https://github.com/DavidDanielsson/Pacman--Reloaded.git
Altered Obj loading to be less error prone and work as expected.
Merge branch 'WilliamBranch'
InstanceData got it's own header file
Updated GameScreen, some sort of would should be drawn when Camera is fixed
Added placeholder models for testing
Fix Camera Vectors
Camera XMVec->XMFloat
Fixed shaders (kinda)
Added new GetMousePosition in Input
Changed name to GetMouseDelta
Fixat camera
Camera XMMat->XMFloat
Added LoadPrecompiled shaders and error messageBoxes in Res.Man.
Merge branch 'WilliamBranch'
GameScreen loads precompiled shaders through Res.Man
Floor is now drawn
Cleaned up code