CORE: We're now just Darkstar
Database:
Corrected Arrapago Reef and Caedarva mire npcid
Added missing mobs , all draugar, shades etc should have their right skins and jobs
CORE: Allow character lookups (by name) to work on lower-case/mix-case attempts.
SQL: Bug Fix 1138: Cardians using Drill Branch instead of Double Down
SQL: update Fort Ghelsba NPC ID
CORE: fixed a crash in calculating targets for 2hours
-fixed a warning in emnity_container
Database:
Fort Ghelsba added few missing npcs
Correction for precedent post:
forgot to remove "<<<mine line" in npc_list which prevent sql from loading.
Database... Fort Ghelsba really sorry about that...
corrected some mistakes
SCRIPTS: typo fix
CORE: findWithinArea will check a monsters enmity list as well as the party/alliance
SCRIPTS: renamed qm1 in Dragon's Aery in accordance with npc_list changes
CORE: capped ranged PDIF calculations
corrected damage data type in ranged attacks
SQL: correct animations for Feathered Furor and Orcish Counterstance
CORE: Added functions for party avatar latents and moon phase latents.
CORE: Additional effect on weapons now check if player has MOD_ADDITIONAL_EFFECT (latent effects only apply the mod to the player).

SCRIPTS: Added Carbuncle's Pole additional effect script, added Shiva's Shotel additional effect script.

SQL: Added Carbuncle's Pole, Shiva's Shotel, Amood and Amood +1 latents.
SCRIPTS: Quest added: Lure of the Wildcat (Windurst)
SQL: Was a batch of ~30 wrong NPC ID's in Wind. Woods.
CONFIG: Removed server message from being stored inside of map_darkstar.conf
CONFIG: Added new server message files for English and French. (server_message.conf and server_message_fr.conf)
CORE: Recoded how server messages are handled to properly allow the client to request longer messages.

Note: There is still an issue with /servmes crashing the client with random server messages. I cannot pinpoint this issue at the moment but I am certain it is not the packets but the client. (Perhaps it is an issue with us not emulating all of POL properly in the loader.)
SCRIPTS: Fixed Dragonfoe Mambo overwriting Sheepfoe Mambo.
SCRIPTS: Updated fishing text ids for various zones. (Thanks EDGECOM)
CORE: removed an errant debug break