Fix for rendering unknown dirt farmland.
Fixed too high catastrophic support beam collapse chance. Now set to a flat 1% chance of supports snapping when a cavein occurs above them.
Vertical support beams can now be placed on the ceiling and they will place all the supports needed to reach the floor.
You can set a pit kiln on fire by dropping a torch on it, also addad a few sparks as a visual confirmation that it's working.
A small particle correction
Charcoal fixes
Fixed charcoal pit yields being too low.
Added Overworked indicator to sluices.
Less than 1/4 full hunger results in weakness and mining fatigue.
Updated some AvoidEntity calls and disabled vanilla spider jockeys
Made the food prep UI less ugly.
Fixed wrong slot weight numbers for salad UI. Oopsies :)
Renamed some vars for better readability.
Fixed alcohol partial recipes not functioning.
Added missing Silver, HC and Unknown molding recipes.
Fixed frog sound. Will only play at night in fresh water surface block, and if there is a grass or water plant block near by.
Fixed a few missing block names.

For the NEI users :)
Added a timer check to food for trimming decay to prevent the player from trimming decay while food is still trying to play catchup from a large time skip.
Added code to make sure that knives are destroyed when handling food.
Fixed health bar showing current health as higher than max health.