Do-nothing commit to test v0.3.0 branch and SD image.
Merge branch 'v0.3.0' into stage
Fix command debugging.

You hope it must have been a late night commit originally when you end
up having to debug your debug statement.
Update player mode ID in LCD code.
Collect some of the settings files in the log zip.

NOTE: We don't collect the network config since this could have
a wireless passphrase in it.
Merge branch 'stage' into v0.3.0
Add some status updates when saving channel remap data.
Create a valid pixelnetDMX config file if it doesn't exist already.

Somehow this was removed in 9890321d8.
(cherry picked from commit 4574597ced642cdf58f3557cb5fac5af356b5805)
Fix FPD config saving on Channel Outputs screen.
Remove dot after file numbers on file upload screen.

This seemed out of place.
Don't try to process callbacks for a plugin that doesn't have any.
Modify HexDump debug code to use standard logging.

HexDump() wasn't using our standard logging so it would not
show up in the log file.  This was mainly to allow HexDump()
to be used in binaries other than fppd.  This commit modifies
the logging code to have its own variable for the logfile name
and we set that whenever we load the settings file or parse
the command line arguments.  Now, we can use that filename to
determine whether to log to stdout or a file and the Log*
macros can be used in fpp and fppmm and any new binaries.
Dump the data sent to the FPD in a couple debug modes.

- Dump the config packet if logging at the debug level with the
  channelout mask set.
- Dump first 1024 bytes of a channel packet if logging
  at the excessive level with the channeldata mask set.
'#include "channeloutput/FPD.h"' to fix warning
Update stage binaries.
Merge branch 'v0.3.0' of github.com:FalconChristmas/fpp into v0.3.0
Merge branch 'stage' into v0.3.0

Conflicts:
	bin/fppd