Worked a lot on UI and visual effects
Built dummy quest
Merge branch 'master' of https://github.com/TeamPeoplePersonsWhoDoThingsSometimes/ProcGenRPG

Conflicts:
	Assets/Scripts/Enemies/Enemy.cs
Added first ranged weapon and fixed traveling issue
Fixed "Action" issue
Playing with visuals and improving ranged weapons
Added my test scene
Added some template prefabs & scripts for weapon creation.  Also added a material for arrows (temporary), and wrote a note inside PlayerControl.cs indicating the (likely) source for a bug where weapon models in the player's hand don't change upon weapon change
Alternate enemy health bar, different bow model
Merge branch 'master' of https://github.com/TeamPeoplePersonsWhoDoThingsSometimes/ProcGenRPG

Conflicts:
	Assets/Prefabs/Weapons/LightBow.prefab
Fixed things
Merge pull request #1 from TeamPeoplePersonsWhoDoThingsSometimes/master

Pulling in master branch commits