Added a BufferObject map to be managed by the TinyGL class. The corresponding get and add methods were added as well. This is a hack to ease the management of Uniform buffers.
Changing the way that the lights are passed to the deferred shaders. Im replacing the texture buffer with an uniform buffer.
Tweaking the buffers.
Trying to fix the several light sources influence.
Fixed the lightning. THe problem was the struct used in the uniform buffer. Need a new way to pass the light colors.