Add FlashPunk as of r94a60de.
Ignore IDEA project files and build output.
Simple startup code with an empty GameWorld and debug console. It's probably a good idea to change the package name 'game' for each new game.
Ignore editor backup files.
Statically allocate two Points, to reduce garbage collection. (FlashPunk provides two statically allocated points but it's not really safe to use them since FlashPunk sometimes expects them to retain their values after calling user code ;_;).
Add a couple of trig functions that use the same crazy anticlockwise degrees that FlashPunk uses.
Add some vector math functions (not really tested but borrowed from old working code so should be fine).
Add convenience VectorMath.set and .copyTo functions.
Copy in utility function from 'week' that wraps numbers within a certain range.
Add convenience function to wrap angles to within the 'normal' range used by FlashPunk.
Add convenience function to clip numbers to within a specified range.
Add a simple preloader adapted from Alan Hazelden's preloader at https://gist.github.com/970285.

To use this, you have to compile with Preloader as the main class and pass the compiler a parameter like -frames.frame=start,net.noiseinstitute.game.Main
Add a simple Ant build file.

There are more things hardcoded than should be at the moment, but it works :).
Check in flexTasks.jar and use the checked in version from the build.

It turns out that flexTasks isn't distributed with Flex for some stupid reason. It's in my Flex lib directory only because I built it from source.
Specify Preloader and Main classes in properties so they can be easily changed.
Ignore Flash Builder project files.
Fix preloader progress bar to actually work.
Cleanup.
Ignore apparently unused FONT constant, it's required due to Flex's weird way of embedding fonts.
Add static rectangle and matrix.