Minor improvement of the desktop file
Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func

It's only ever passed PB.RatioInt
CFrame: Handle close events that can't be vetoed.

This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
Add a bunch of gradle/AS related stuff to gitignore.
Fix a cast warning when compiling with MSVC

Would previously give a C4800 warning.
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.

This is not implemented within the backend, but relies purely on driver heuristics.
CFrame: Always exit fullscreen before showing the stop dialog.
Revert "Fix hotkeys in Linux and Mac OS X"
Merge pull request #732 from dolphin-emu/revert-683-linux_hotkeys

Revert "Fix hotkeys in Linux and Mac OS X"
DolphinWX: Ensure the code view string vector is always a size of two.

This way if any entries are not populated, then an empty string will be used.
Merge pull request #734 from lioncash/debug

DolphinWX: Ensure the code view string vector is always a size of two.
Merge pull request #597 from sigmabeta/android-studio-gitignore

[Android] Add a bunch of gradle/AS related stuff to gitignore.
CFrame: Render to a child on Linux and Mac OS X.

This is needed to fix the hotkeys on those platforms.
Fix quant/dequant table bug

1<<31 is not 2^31 because 1 is a signed int in C; this bug affected both the
JIT and interpreter quantized store implementations, though I don't know if
any games were actually affected.
Restore Wayland compatibility.

It was broken by e15ec56bf0237 because it wasn't deemed important. However chances are people will eventually start using Dolphin on that configuration, so we shouldn't frivolously drop compatibility without good reason.
UnitTests: Disable VertexLoader tests if EGL is enabled.

Interface design issues prevent this test from linking correctly. Until this issue is resolved, we'll disable the tests for now.
JIT: Don't assume the reserved bits in GQRs are zero

While the unused bits in the GQR SPR are probably not supposed to be set, some
games set them anyways (e.g. Dirt 2), which broke the JIT code.
DolphinWX: Make the software renderer text translateable
Merge pull request #731 from FioraAeterna/fixquanttable

Fix quant/dequant table bug
Merge pull request #736 from FioraAeterna/fixdirt

JIT: Don't assume the reserved bits in GQRs are zero