try kick in a sphere
wrong normalization to sphere
bug
was over normalizing the vectors
back to sphere with half radius of rrmin
every vector has every dimension rotated
back to box kicks
don't rotate if you just took a step downwards
instead of rotating, randomly distribute pts about a sphere with radius equal to the maximum starting distance from rotation_center
do shift any time sig<0.1
do not do kick
once we start focusing in, reduce the size of steps taken by beta and gamma
expand sphere by a factor of two
no longer shrink step size
do kick with brute force gradient
iterate over gradient
rotated sampling again
fixed typo
change requirement on gradient to be more stringent
increase size of steps used to calculate gradient