first-ish commit
rename "target" to "control"
tweak leg rig for a little less knee lock
move bepuik tools into bepuik category
more realistic shoulder rig (more restrictive)
improve hips to upleg swing: no more legcone, instead three swing limits
improve neck/spine rig
todo clean up
updated todo
fix: ebone tails shouldn't be selected after creation
fix: can't hide based on context object or else wont show in weight paint mode?
allow more leg backswing
can now see bepuik autorig layers in weight paint mode
clean up
initial commit for bepuik pivot heel/toes op
pivoting tools now select their respective bones automatically
remove always solve option
new floor constraints
pydev debug fix
remove hard rigidity on autorig foot pivot functions