Savgame Load&Save Position&Inventory HG

&Chalk
SetupDeserialized
HG_Data für MS1 angepasst & PushDoor
SkeletonOffset & Draw f MS1
LoadScenes & ItemHandling f MS1
ItemSwitch Input
ItemSwitch & Swap (ShowInventory)
InventoryFocus f UseItem
New Inventory
Inventory f MS1
BackgroundTexture MS1
SetToWindowed f MS1
SetupDeserialized change LoadTextures
xml Integration - Scenedata Ambient + DirctionLight
Fmod Integration
Eventtrigger: PlaySound & WitchSpawn(template)
SoundUpdate

- In Scene Data hinzugefügt.
- FmodMediaPlayer Kommentiert für benutzbarkeit
- SpineObject Load() zu LoadContent()
Stuff
Alles cool Carsten