Item and key collision handler now increment ui amount rather than showMessage
Forgot to decrease visual key amount when door is openend.
Refactor dungeon map generation to be more connected. (Works, but very non optimal: keeps randomly retrying, could theoretically take infinite time)
Fixed enemy collision detection for pacman stage.
Fix pixel phase level size
Revert "Fix pixel phase level size"

This reverts commit 9e6f467c8056b3dd27f929bce22b6c639723a08e.
Fixed the sizes of the pacmanlevels and set the size of the game back to 800x608
Merge branch 'master' of https://github.com/2machten/pixel-evolution
added pacman level 2 character sprite and fix broken implementation of Player movespeed
Merge branch 'master' of https://github.com/2machten/pixel-evolution
Bugfix enemy movement in pacmanphase
Merge branches 'master' and 'master' of https://github.com/2machten/pixel-evolution
Rescaled pacman and enemy size/speed to make the game fair.
new pixel phase character sprites for level 2 and 3
Merge branch 'master' of https://github.com/2machten/pixel-evolution
Fix annoying bug where it is hard to walk into corridors
Added multiple enemies to pacmanphase
Merge branch 'master' of https://github.com/2machten/pixel-evolution
fix smoothing issue
Merge branch 'master' of https://github.com/2machten/pixel-evolution