- Moves spells from the mob to the mind.
- Construct spells are an exception.
- Spells are transferred whenever a mind is transferred: cloning, pod cloning, borging, staff of changing.
- Spells are not transferred when you create a new mind for a new mob: soul stones, golems, respawns.
- To my surprise, this did not fix the issue where a mind-swapped wizard loses their spells when their original body is destroyed. I do not know why this happens.
- Non-human mobs can't use spells by default. Varedit spell.human_req to do that.
- Destroying a mindswapper's old body won't destroy the spells.
- Reverts a non-fun change to silly spellcasters.
- Mime's spells are bound to the mob. They do not transfer and can not be lost in mindswap.
Puts the mime's vow of silence to his mind

- cleaned up emotes
- put the mime’s vow of silence and his spells to his mind
- merge conflicts resolved
Unticked FILE_DIR in build preferences
Equipment Locker and Ore Redemption Unit v1.0
Merge branch 'master' of https://github.com/tgstation/-tg-station into miningpoints
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Fixes projectiles hitting a target multiple times if it's thrown or simple mobs fire it
Adds a bunch of new miner exclusive items, miners will now spawn with a mining point card in their backpack to buy things at the locker.
Resonator and Kinetic Gun commented out from the equipment locker until mining mobs spawn by default
Stops being able to power machines on asteroid turf
The west fields on the asteroid have been filled in, and the high mineral chance tiles have been redistributed throughout the asteroid.
High mineral chance turfs have been dotted throughout the asteroid instead of in small clumps.
High Mineral chance turfs and Labor minerals turfs are now color coded for your convenience in mapping, they go back to the default rock icon on new()
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
Readds slime and AI corpse to box away

They now appear correctly, and without interfering with other parts of
the game.

Fixes turrets and their turnie offie things so they work.

Still to do: Readd window clue to bomb test area. Somehow it got removed
from the object's description.
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
Merging the Asteroid Map overhaul and Mining Equipment/Locker into one pull, added Mining Scanner, changed mesons
Tweaks on how caves are spawned and how mobs are spawned on the asteroid
Removes falling in space

You can still be stunned, slip (unfortunately), be pushed or die, your
icon just remains upright to simulate zero gravity. Upon being dragged
into the station, your body thumps to the ground inside the airlock.
It's pretty neat.
Removes slipping in space

Added a standing check before damage is applied by lube. Aliens and
hulks won't take damage for sliding on lube.
Some mob tweaks, ghetto smelting, equipment locker item fixes and changes
Just some general polishing for the statue mobs.

Statue mobs can't change their direction while seen.
Lowered the range for flickering lights.
Lowered the cooldown for blinding people, added user feedback when the spell is used.
The blindness spell will affect people within objects.
Makes my solution to "the blob needs to be over the corpse to make the zombie!" a bit more basic and less prone to fuck ups. It was bugging out.

Also fixes a tiny oversight that left a hole in the nurses outfit ever since female outfit generation was put in.

The fact that no studdering erp nurses complained should tell you about their near mythical nature.
Merge pull request #1 from tgstation/master

Back to work