Initial DLL import work, not very well tested yet
Merge branch 'master' into dll-effect-emulation
Silly not initializing variables
add fix-timestamps.sh

Run this to fix issues building in MINGW32
Fix framerate issues by reworking rerender event

Before the rerender was triggered via a timer. The timer has
enough overhead that the framerate rarely reached 60.

This commit switches to using the naive solution of delaying in
the event loop (what the timer tried to avoid), but first ensures
that there are no events immediately available for processing.
Fullscreen hotkey in videomode; fix fullscreen-click bug

Also make the keydown/keyup mousedown/mouseup deal consistent with
the main event loop's behavior. Make clicks only count if there's no
mouse movement.
Merge pull request #55 from sekaiproject/FixFramerate

Fix framerate issues by reworking rerender event
Work around SDL "restore bug" in windows

https://bugzilla.libsdl.org/show_bug.cgi?id=2510

This commit attempts to solve issue #28
Count mouse events even after movement

This reverts some of the changes from
8e24d0bc5e69c9a6e80e044ad4413d5e1522e7d7

This also pumps mousedowns on focus gained, to
hopefully keep issue #29 fixed.
Merge pull request #68 from sekaiproject/dll-effect-emulation

Adding dll effect emulation
Reorder initializer to avoid warning
Initial attempt at --steam config flag

The flag right now should link against steam_api, include the necessary
header files, and define STEAM for the preprocessor.
Add steam-sdk makefile

The steam sdk itself isn't included; you'll have to download that and
place it appropriately.
Rewrite README with markdown

Updated it to mention that this engine is meant to do Steam
things too.
Update INSTALL documentaion; make it markdown too
Init / shutdown steam api appropriately
Have configure check for SDL2
Merge branch 'master' of https://github.com/sekaiproject/ponscripter-fork
Add steam achievement command
Error messages in achievement command