Remove dynamic skip stages ifdef now that bug is fixed. Add a test
case for a relaization larger than the entire cache. Switch to
fprintf(stderr, ...) for messages as the order between test output and
cache debug output was not correct otherwise.
Wired up support for vectorizing on the color dimension for the GLSL backend
Merge branch 'master' of https://github.com/halide/Halide into glsl
rename README to README.md so that the github can render it correctly
Added halide_opengl_output_client_bound() to allow the app to specify that Halide should not bind output render targets
Update make distrib for README.md

`make distrib` was looking for the non-existent file "README", which was renamed to "README.md" by commit 9fc6c65
Add include for msvc 2010 (fixes #428)
Fixed variable naming and spacing
Updated internal_assert and switched coordinate calculation to scalar code
Removed workaround for #410
Merge branch 'master' into glsl
Updated .glsl function comment, added opengl tests to cmake build, removed expensive debugging message
Merge branch 'master' into glsl

Conflicts:
	src/runtime/opengl.cpp
Added .unroll(..) to the glsl related tests to preserve the exisiting behavior. Added checks to cause the test/opengl tests to fail if they are not run with HL_JIT_TARGET=host-opengl
Merge branch 'glsl' of https://github.com/halide/Halide into glsl
Merge branch 'master' into glsl
Generate proper GLSL code for vector selects
Cleanup whitespace
.glsl() vectorizes by default
Check if the Target returned by get_target_from_environment() supports OpenGL instead of looking env variables