Melee armor value increases time it takes to strip

I had this idea for some time. Basically, as soon as you are stunned, people can just strip your armor and poof, it's gone, it's completely useless. This is intended to counter that. Only melee armor value is taken into account and for each 25 armor 1 second of stripping time is added, so it takes 4 additional seconds to take off armor with melee value of 100, which is double the usual time. Putting it on someone still takes 2 seconds, regardless.

Obviously, timings and whether or not values other than melee should have any effect on this is up for a discussion.