[Meta] New Years map update

Started a few weeks back and I fugged up map cleaning due to me switching between computers during the process. There were probably about 8000 changes anyway so oh well. General theme with these changes is both fixes, stuff that tries to make the map like overtly Box-like, ease of use for Security and Engineering and fluff changes. Probably lots of tiny little changes unmentioned.

-arrivals slightly changed to make it less overtly box-like
-added virology maintenance
-redone lighting in many parts of the station
-rewired much of the station - removed about 30% of the powernet because so much of it was unnecessary, now cutting wires might actually have an affect
-station cameras are now named differently, should be easier to navigate
-general fixes and changes especially with air vents
-made engineering foyer public access due to the ai minisat entrance, nothing important in the area anyway and should make getting to tcomms and the ai a tiny bit easier, atmos and engineering are secure enough anyway
-changes to atmos monitoring layout
-yet more changes to ai upload and fixed pipes running under walls
-changes to the asteroid, wizard station, nuke shuttle (made it a desert launchpad), satellite etc. mostly for the sake of flavour
-derelict should have air tanks
-incinerator made slightly larger
-changes to area around the showroom, new small maint added and space tiles removed
-fortified chemistry slightly more to stop griff
-minisat turrets rotated
-bar made larger and some decore changes, made less of a canteen
-brig infirmary and uniform area enlarged
-extensive layout changes to the prison wing and addition of solitary
-one upload turret removed, planning frame added, computers rotated so it might be harder to run up and use a module before getting hit
-removal of motion sensor cameras outside armory and inside AI upload, there is no need to help AIs with stuff like this when its already on a satellite
-moved gas sensors in atmos tanks
-moved test range a tiny bit closer to the station
-temporary workaround for minisat power, magic smes in ai core - might make bombing the AI a risky business we'll see
-fixed some motion cameras
-fixed a space hole in maint wall west of medbay
-prettied up some floors that needed it across the station
-fireaxe cabinets should be locked
-supermatter chamber filled with nitrogen to stop zas fuckery as per clusterfack's suggestion
-fixed placement of gear storage and added bandoliers
-fixed CE office power AGAIN
-added cameras to patient rooms
-shuttle layout changes, subject to change
-small changes to escape arm (formerly departure lounge)
-RD office layout changes so it isn't a straight copy of Box
-more firesuits added across the station
-dormitories area slightly changed
-added areas and apcs for break room and interrogation
-cards added to the map
-some more fluff added to maint and junk moved about
-mixing room made airless as per esword's fix