start adding in stuff for UI HUD
Merge branch 'master' into ui
WIP input stuff, virtual gamepad
WIP virtual gamepad
WIP virtual gamepad, tracking 2 thumbsticks data now
wired up virtual gamepad; removed keypress in favor of more traditional keyboard handling; moved keyboard handling to input manager; updated controller script to use it;
add ammo.js
add rigidbody component (wip)
wip trying to get ammo to work. Why doesn't the sphere fall down?!
don't preventDefault for now (need access to chrome devtools, cmd-alt-i)
ammo working
beginnings of linking
Fix for quads to update their position
character-controller: use input vector
not hacky fix, fix!
use actual entity position
character-controller: check if rigidbody is present and move body
cleanup, use cached shapes
supress scene jshint warning (don't make functions in a loop), not important for now
level collisions working