BlueLine Patches

Alright, here are my changes to add a GL.ReadPixels on Texture2D when it it applicable
On the subject of accuracy, does XNA4 let you get a trace of when this messagebox is shown? Reason I ask is to be sure that this is where the Exception is dealt with, rather than the constructor of the NoAudioHardwareException itself, though I suppose that would mean the Exception is never caught... does it not ever throw this Exception at the user?