Added a simple check to prevent DoEnduranceUpkeep (1 sec persistent timer)
from constantly checking when client has no endurance drain effects.
This was running 24/7 for all classes.
code fix
Merge pull request #288 from KayenEQ/Development

optimization for how do endurance upkeep for discs
Fixed npc_types_tint not being loaded properly.
Updated 'GMTrainee' structs to reflect the proper size of skills (100)
Not an error if there isn't merchant data to load...
Merge pull request #16 from EQEmu/master

Merge of 11-12-2014