Crude implementation of Unicode console support for Windows.

This implementation does have the minor issue of not handling things correctly when a codepoint is split across multiple writes or reads, but its better than not having unicode support at all.

Adds a Windows specific struct `WindowsTTY` in `libnative` and make `tty_open` create that struct on Windows.. Also adds `ReadConsoleW` and `WriteConsoleW` to `libc`.

This will fix #15028 for libnative.

![](http://puu.sh/9BO4c.png)
This could be better rexpressed as:

```
let mut utf16 = Vec::from_elem(0x1000, 0u16);
```