Made all threats that target 'all players on ship' ignore interceptors. Removed extra stuff on sitting duck.
Moved components to ShipComponents.
Added movement controller and airlocks. Refactored how movement and heroic movements work to allow for threats that block or delay things.
Implemented delaying, knocking out and poisoning from slime, ninja and contamination. Dicks.
ToDo cleanup. Added back in irreparable malfunctions.
Made UpperStation and LowerStation classes instead of just a StandardStation.
Some code cleanup. Made common 'on threat terminated' method. Correctly made heroic battlebots only do 1 action, by moving the computation into the stations.
Variable-range interceptors yay.
Added ultra-fast return from zone 3 or at end of game. added rule to only allow 1 person in interceptors at a time.
Changed how the checking for duplicate interceptors works.