Working on multiple classes
Game loop works in classes

blank windows opens waits for input
updates then renders etc....
Removed Debug directory
Started to implememnt cubes in classes
Square on screen through classes.

Square is displayed as an instane of an object.
Square rotates in projection view
Rotating cube on screen.

To-Do: implement Depth buffer.
Removed un wanted /shaders folder which had been moved to /src
Shaders folder removed
linux bug
Cube displays in Linux fedora

ENSURE SHADER SOURCE IS NULL TERMINATED
Shader compile error checking
Shader method fileRead now uses a string on the heap instead of on the stack to fix a memory leak.
Reduced vertices from 24 to 8 per cube.
Cube is depth buffered.
Added function seType(enum) to Cube.

Can now set Cubes type to either
Red, Green, or Blue.
Added more cubes, only last cube is drawn.
Refactores shaders into seperate class slightly.
Just some basic chanegs, nothing major.