Summer cleaning

Cleaned out the repo which previously had demoware.
A bit late, but here's also the first of several mockups.
[#74873678]
Create README.md
Brunched it up!

Brunch is set up and ready to build.
6 more mockups

Along with a boilerplate for a quick start.
[#74873678]
Added two more mockups

I've settled down on Mockup 9 to implement.
Mockup 6 was a duplicate of mockup 5 - whoops.
[#74875916]
[#74873678]
Added build instructions in the README
Now supports peer connections and lobbying

Multiple people can connect and see each other before the game begins!
Now a user can win after 5 days or lose!

[#74874598]
Bugfixes for starting/ending
Energy can be sent/received

As well as some UI additions
Mechanics are sound

I just need supply/demand to change.
It works! Finally.
Updated the filename on Flow.js...
Oh, Windows.
Quick fix
Now can send multiple energy at once.
Robust joining

Also added animations, generalized Dynamics, and visualized energy
sources.
Color coded towns
Bugfixes
Revert to 48b4088122
Merge branch 'master' into gh-pages