WIP: first try of implementing irrlicht in the editor
Add button
added Affectors to the particleModel and to the manager. It is now possible to add only one affector to a particle, next commit it will be possible to add several affectors to a particle
Add texture to model function and set to XML and copy texture in the same map. and add load texture function
comment XML class and texture function in the main
trying to work with a list of affectors instead of only 1 affectors, the manager isnt working with this yet
WIP: Build code with VS instead of Qt, still debugging
Merge branch 'QIrrlichtWidget' into ParticleEditorTextures

Conflicts:
	tools/ParticleEditor/ParticleModel.cpp
	tools/ParticleEditor/mainwindow.cpp
created a function which contains the check of affectors
Merge branch 'master' of github.com:threkk/psibranch3irrlicht into ParticleAffectors
Fixed some small bugs because of building in Viusal Studio instead of Qt
Loop throught list of affectors when checking for affectors
only the list of affectors can be used now, removed the single affector because the list can also contain 0,1 or more affectors
Display initial particle model in particle editor view + build in Visual Studio
Merge branch 'ParticleEditorTextures' into QIrrlichtWidget

Conflicts:
	tools/ParticleEditor/main.cpp
	tools/ParticleEditor/mainwindow.ui
	tools/ParticleEditor/source/mainwindow.cpp
Ignore the auto generated files
Merge branch 'master' into QIrrlichtWidget
Delete file that should have been ignore from the beginning
Cleanup code + comments
Merge pull request #13 from threkk/ParticleAffectors

Particle affectors for the Particle Editor