Added some prints() for debugging purposes

Found a potencial Null pointer exception in the fixIndexes() method.
Wich is probably useless now...
More qDebugs

Commit before moving a line in the fixIndexes method;
Found a bug

Fixed a bug with the doubleClick slot. Since it always required three
cards to transfer, when there was not enough cards, a null pointer
exception made the program crash.
Presumably found the three day bug

Commit after applying solution

-Created a static method in CardPile which sets the OwnerID of all
CardLabel nodes from a specific element on.

-Called this method in MWindow's transfer() method in place of the line
which set the owner just to the bottom one.
Randomizer restored CHEATCODE found

-Uncommented the line that provided random functionality.

For future reference. If one sets i to start from 4 in the FOR loop i,
the resulting game will be "winnable". Provided that srand() is not used
in the application.
Cleaning qDebugs