Added 3 ported shaders for post process
PostProcess system is enabled and usable by default.
Added refraction and work in progress bloom post process. The Bloom PP is a convertion of the XNA sample.
Updated Content project. Added a flag to disable GUI
Added Halloween Demo :) (+ a method to generate a cubeMap using a single texture)
Added MouseLock for FPS Controller. Fixes in some classes
[Collider] Simplification of collider system. SphereCollider is good, BoxCollider needs some works.
[Linux] Some changes to have the engine working correctly on this platform (it's not magic because of MonoGame implementation of some features).
Added a virtual gamepad component and added a method to generate a texture with a circle in it. Updated Android and Windows Store solutions.
Added 3 build platforms for Linux, Windows and Windows OpenGL
Fixed delta on Touch device ! (Yeah finally :D) and tweaked the virtual gamepad controller.
Added two new virtual controls : SwipeZone and VirtualButton. The delta value for the touch component is fine for all touch id.
Update Windows' solutions.
Updated README