Updated my weapon mod.

Fixed some typos and edited the ew_item_groups.json.
Added two new weapons, the CWD-63 and the Wrist DREAD.
Nerfed the ammo a little and should be rarer from now.
Fixed the tabs in modinfo.json
Fixed the ew_item_groups.json
Fixed the whitespace.
Edited the modinfo.json
Fixed the ranged bio weapons. They had a few bugs.
The fusion blaster didn't use ammo.
The lightning generator didn't use moves.
The laser and lightning generator never refunded biopower on a cancel.
And the lightning generator did not do a lot of damage anymore after the bouncing got nerfed.

Fixed the above. Upped the lightning generator damage from 6 to 16. Increaste the install difficulty from 3 to 5. (Same as fusion blaster). Fusion blaster is a lot better vs single targets, lightning works on larger groups to soften them up.

Cleaned up some code in bionics.cpp (duplicated code).

Created the BIO_WEAPON tag. Use it next to NO_AMMO implanted weapons. So the game can create the virtual ammo, and then reduce it by one if the gun fired a shot. Burst fire bio weapons are NOT supported.
Added new flag to documentation.
Updated how to add a new bionic documentation.
difficulty lowered to 4
Phones are bigger and only give 100 batteries not 200. So they are not mini Tardisses.
Made dolls deconstructable. They give 1 ram, 1 scrap, 2 electronic scrap, and 2 rags.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into Dimensional_Phone
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into CBM_Lightning_Upgrade
fix endless recursion in creature::symbol_color
add game::critter_at to get any kind of critter
use critter_at during projectile_attack
restack inventory and remove invlet from original worn item
restack inventory after showing inventory_item_menu from adv. inv.
TEKELI-LI! TEKELI-LI!!!!!

Added shoggoths. They speak using the migo_speech.json file. changed the way that works. (Now you can add monster specific lines). They absorb objects they walk over. Which gives them bonus HP. They hit HARD, are hard to kill etc. Pretty dangerous. But slow.

Updated the DEVELOPER_FAQ.md a bit.
Fixed small speech error.