Fix for scale issues in CocoonJS using webgl renderer and screencanvas
P2 bounds now collides with everything by default
Phaser.Physics.P2.addPolygon now takes a nested array again (thanks @wayfu #1060)
Merge pull request #1071 from Dumtard/dev

Fix for previous PR #1028
Merge pull request #1064 from txusinho/dev

Fix for scale issues in CocoonJS using webgl renderer and screencanvas
Resolves issue with pixel perfect click / over detection on Sprites that used trimmed image atlases for animations or frames > 0.