implement boardcomputer - untested
activate GLM_FORCE_RADIANS because otherwise some functions (cos, acos, tan,...) return radians and others (angleAxis, quat(euler), ...) need degrees. Now everything is in radians!
following is possible, rotation is coming soon
add rotation
fight
small linux compilation fix
small random offset when shooting
fix tests
Merge remote-tracking branch 'origin/boardcomputer' into flyto

Conflicts:
	lib/.gitignore
	src/game.cpp
Basic flyto with evasion working
Better test setup for FlyTo-Evasion
Add basic patrol-waypoints-task without fight
refactoring
solve opposite orientations. fix rocket rotation speed
Clamp input to glm::acos, add assertions
Merge branch 'boardcomputer' into flyto
Make obstacle detection capsule-based
Boardcomputer projects position for better control
Remove followtask (use fight instead)
Add "nullzones" for boardcomputer