Working/Animated ShowActionSequence for MOVE

InputHandler:
Commented out old resetMap() method call

InputOutput:
- Added changing of game state in showing an action sequence
- Directly referenced the position and rotation of a gameobject when
changing it in Update() changing a reference did not work)
- Multiplied the movement step ammounts by time.delta time to make them
smooth
- Split the ending action if statement into two if statements
- Got original currentCP from game class when instantiating UI

Interactable:
- Commented out old uneeded "clicked on" Debug.Log's that were
cluttering the console

Game.unity:
Altered step amount values in inspector of InputOutput class attached to
GameController