Balance team suggestions

## Ryoku
* Ryoku HR tracers start at 0.273544 (from 0.301889)

## Phalanx
* F1 tracers end at 0.265 from 0.273 so that it only multihits once on Rapier, but still hit confirms into F2 on every sword type.
* F3 tracers end at 0.0.393 from 0.495 and locktime adjusted to 0.58 from 0.625 (removing all multihits) so that it can be countered out of block, but still hit confirms into F4 on every sword type.

## Judge
* Judge HLt1 tracers end at 0.414395 from 0.4 so that it can multihit once again.

## Pure
* Pure F1 animations swapped back, locktime at t1: 0.4 (from 0.35), t2:0.8 (from 0.4), t1 damage remains at 12, knockback is untouched
* B1t1 damage from 24 -> 17
* BLt1 damage from 24 -> 16
* BLt2 damage from 26 -> 22 

## Swords
* Set default interceptTurnOpponentX to 0.0 - only the post-redesign Scimitar used default, so this only changes the Scim (it used to turn 0 degrees pre-redesign, just like the kat/ls currently do)

* Set Rapier's interceptTurnOpponentX to 0.75 (wtf y 0.785)

# Public Patchnotes

# Scimitar
* Removed scimitar's 60 degree turn on parry

# Phalanx
## Fast
* String 1 Tier 1 tracers end earlier
* String 3 Tier 1 tracers end much earlier so that it no longer multihits
* String 3 lock duration reduced from 0.7 to 0.58

# Judgement
## Heavy
* Left Tier 1 tracers end later

# Ryoku
## Heavy
* Right Tier 1 tracers start earlier

# Pure
## Fast
* String 1 Tier 1 lock duration increased from 0.35 to 0.4
* String 1 Tier 1 lock duration increased from 0.4 to 0.8
* String 1 Tier 1 animation swapped with String 1 Tier 2

## Balanced
* String 1 Tier 1 damage decreased from 24 to 17
* Left Tier 1 damage decreased from 24 to 16
* Left Tier 1 damage decreased from 26 to 22