Add shaders to ReplaceShaders, at every create.

This allows us to copy on Mark any shader, as well as reload live.
Only used during Hunting, skipped otherwise.
Add SR3 to my copygames convenience.
All users except 'bo3b' are skipped.
Update .ini defaults to not dump shader files.
Because we now have Copy on Mark so we don't need a full dump to find the shaders that are interesting.
Still easy to dump all, just not the default because it's very slow.
Fix Copy on Mark and F10 reload.
Bugs in FindShaderModel prevented it from reloading on F10.
Update to use new binary blob of shadercode instead of needing a .bin file.

Should be possible to CopyOnMark for any shader now, never dumped shaders.
F10 will then be able to reload it immediately.
Add a set of interesing shaders for SR3.
Not fixed yet, but basic structure for building a target, including the post build event, and default d3dx.ini.
Add one last shader fix for cloud deck at night.
This shader is new, so cannot impact prior fixes.
Add Zip files to ignore list so we don't accidentally check them in.
Merge branch 'AC4_Release'