-Added a randomseed property of the GameObject. It is used to generate the same result every time a game object is updated, so that if two upates occur simultaniously, they will produce the same result as if it was updated once, and then just sent around to the other players.

TODO:
Add numbers like classes' and races' stats and stat gains. Make functions client-side and server-side to calculate a character's stats from its level, race, class and inventory.
Functions to calculate level from XP.  Remove level column from database? Have the level formula in a database as well.

More numbers and stuff in the database
show more info client-side
Add all the upadate logic serverside.
Add graphics?