Slime fix

Fixes slime commands.
The speech processing code is NOT using the mob ref. If you go to slime/say you'll find that it puts into the buffer speaker.name, which translates it into the persons name. This workaround then allows the speech aspect of the code to associate their friendship with their name. I suppose you could try using just speaker for the say code, but I imagine that would be gimmicky.

I also initialized var/Friend in slimes in case it gets used elsewhere, with Friend being used to get properties from the actual Victim.LAssailant currently, although I may change it to local (As in my experience Victim.LAssailant.name did not work).