document MoveIntoWorld
don't remove and add a trait at the same time
don't target or demolish oil derrick husks
Make "Ready" text alternate between red and white

Make color of "Ready" text alternate between red and white.

Made the code cleaner.

Whitespace correction.

Whitespace correction again.

Change color from red to green and make it moddable

Use enum for ReadyTextStyle

Use enum for cnc

Made variables public and simplified if statements

fix enum

fix enum and )

ReadyText settings in ra yaml

ReadyText settings in cnc yaml

Move values from code to ra yaml

Move values from code to cnc yaml

revert code changes cnc

revert code changes ra

move around a bit in ra yaml

move around a bit in cnc yaml

Add values to d2k yaml
Adds RallyPoint to Airfield, queues TakeOff
Minor changes to reduce allocation.

- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.
Rewrite SyncReport for clarity and performance.

- Drop the impressive but inscrutable dynamically generated code in favour of some plain old code.
- Cache type information so costly reflection need not be performed each time.
- Only capture values from a sync object into an array rather than a dictionary lookup of both names and values for efficiency.
- Throw if the sync attribute is used on a property that cannot be read or that uses index parameters.
Use expressions to generate fast member access code rather than using the slower reflection based methods.
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
Add developer shortcut to reload chrome files

Hitting Ctrl+Shift+C will re-initialize the chrome provider,
reloading all chrome files instantly. Useful when changing the
UI.

Note: A new "RootWidget" was created to trap top-level (global)
shortcuts instead of putting everything in Widget.
Invalidate FrozenActors that don’t have any sprites. Fixes #4809.
Move GetTerrainIndex/Info from WorldUtils to Map
Move ClampToWorld from WorldUtils to Map
Move ChooseRandomCell from WorldUtils to Map
Move DistanceToMapEdge from WorldUtils to Map
Move FindTilesInCircle from WorldUtils to Map
Move ChooseRandomEdgeCell from WorldUtils to Map
StyleCop
Add "/all" dev command
Always allow cheats on single player games