Delete media tests

Media files take up a lot of spce. Deleting them cuts the size of frameworks
almost in half.

Change-Id: I3fd1019df8b41404909b7b4df8ad709526ceff36
Signed-off-by: Evan Anderson <evan1124@gmail.com>
data: Remove videos

Signed-off-by: Andre Saddler <dresadd09691@gmail.com>
Improve scrolling cache

Scrolling cache helps make short scrolls/flings smooth but will
cause stutter when long flings are made. This patch disables
scrolling cache when long flings are made.

This patch also fixes a related bug where scrolling cache will
not be enabled properly when transitioning from flinging to scrolling.

Patch Set 2: Calculate threshold based on maximum velocity (Sang Tae Park)

Credits: Pawit Pornkitprasan

Change-Id: I3ae59fdf98e9727d10a648934d817438d88c7172
Signed-off-by: Arham Jamal <arhamjamal@gmail.com>
Show package names during dexopt

ps2: Attempt to determine localized package label, and print that.
     If unavailable, print packageName

Change-Id: If9ca78fe312acd674bdcee160f914b4445d5c85f
SystemUI: add quick settings pull down with one finger

Logic is currently set to use 1/3 of right hand side of the statusbar to
trigger a quick settings quick pull down, quickly.

Change-Id: I3f536496f724f07d2419a5b2db5fa8f8261609e7
Signed-off-by: Roman Birg <roman@cyngn.com>
SystemUI: fix right hand side gestures on lockscreen

two finger quick pulldown was not accounting for being in the keyguard
adn was eating touch events when it shouldn't be.

Change-Id: I625d48a4002aaaf2d55d7efaed65d892ab7aa13c
Signed-off-by: Roman Birg <roman@cyngn.com>
screenshot: quick delete action

Add option to delete screenshot from notification

Change-Id: I0f153bc3c72b902163b4ae75e220ddb09e3fcb11
Optimize drawBitmapMesh using TRIANGLE_STRIP

Draw BitmapMesh using STRIP instead of TRIANGLES.
Depending on where the bottleneck is located in the pipeline,
there is a potential for saving two-thirds of the time spent rendering.
The speedup is due to avoiding redundant operations,
i.e., mapping each vertex four times to texture and color attribute,
sending each vertex twice to the GPU, vertex processing of GPU ...

In this patch:
1. Refactoring mesh using Strip.
2. Batch triangles by adding extra vertexs at the start and end of rows.
3. Optimize computing positions of texture and color attribute.

Benchmark: Drawing Bitmap(1152x768 px) with 200x200 meshes
Performance: ~46% improvements (from 26.4 fps to 38.7 fps)
Memory: Reduce 80800 vertices with xy, uv, rgba data.

Change-Id: I08c5c20d981d88528ce7b02012feefae468d6ec4
Signed-off-by: kui.zheng <kui.zheng@arm.com>