Another attempt at fixing charging players with crimes
Adding the thrown item back into the inventory

just to explain on this a bit in detail, I'm currently not aware of a
way to prevent the object being thrown but there is a way to create save
zones by removing the thrown item on the "Fired" event handler - however
that leaves us with the fact that the item disappears, this will put the
item just back into the players Uniform inventory so it hopefully will
seem as if nothing happened (other then the throw animation and the
player seeing a hint to explain why nothing happened)