Added vertex based position offset, recommended method is to use uniform for generic displacement.
Offset vertex based offset with uniform offset.
Moved Shaders to files.
Vertex Shader computes circular rotation based on elapsedTime.
Added uniform floats for looping.
Added varying float as a communication between Vertices and Fragments.
Added descriptive comment wrt passing variables to uniform variables in shaders.
Following tutorial with addtion of perspective matrix and vertex shader that takes advantage of it.