Collision has a Map<Integer, ArrayList<Vector3f>> so collisions can be
tied to their node heights
Changed collision distance to .25f
using the proper distance method
Declaring all of the 'Enemy' variables
Merge remote-tracking branch 'origin/CollisionImprovements' into ChrisFun
Fixed the way I created enemy, attempting to make enemy by position
instead of velocity
Merge remote-tracking branch 'origin/CollisionImprovements' into
ChrisFun