moved shaders to files in assets folder, don’t try to create wireframe shader on es2 (it uses a geometry shader)
tweaked params size to show all of value names
Removed DebugMesh, use geom::VertexNormalLines instead. Added note about possible problem.
removed unused Resources.h file
working on es2
added poor man’s double tap so you can switch sources on iOS
use icon from samples/data folder on iOS
Use C++ style enum’s, and declare overridden methods with override.
removing fixme note and using mesh again, as Andrew fixed VertexNormalLines
Simplified params with callbacks, whitespace fixes.
using gl::drawCoordinateFrame() to reduce some code, whitespace fixes.
added loadGeomSource( geom ) to simplify the loading logic, not using geom::SourceRef
Added Paul’s Helix param fix from #586.
remove old include
Added texturing options, making use if stripes image
using c++11 initializer lists for making param vector<string>’s
updating vc2013 project for recent changes
Merge pull request #588 from richardeakin/geometry_sample_refactor

Geometry sample refactor