use fileName for _actionDic key
SceneReader sets contentSize by canvasSize.

We could not get the canvas size of the scene which created on CocosStudio.

Thanks to this commit, we can get scene's canvas size by Node::getContentSize()

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
int width = scene->getContentSize().width;
int height = scene->getContentSize().height;
cocos2d::log("canvasSize = %d, %d", width, height);
```
Update Reference plugin-x
Update Reference for template
Update reference to plugin
Update reference plugin-x
fix cmakelists.txt of linux platform
Merge branch 'v3' into fixLinuxCompileError
add box2d tinyzml back
fix linux compile error
Scale9Sprite improvements
small bugs fix
small optimizations
support for cropped sprite frames
Scale9Sprite cropped frames tests
Misprint fix
scale9Image double draw fix
Sprite3DTest.lua:
Add Sprite3DWithSkinTest
Add AttachmentTest
Add Sprite3DReskinTest
Add Sprite3DMirrorTest
Add Sprite3DHitTest
New Audio Engine[Win32]
Finished Sprite3DHitTest
Improved thread safety
Sprite3DHitTest use BoundingBox
update configuration for resource dependence