Fixes #417: Apply weather instantly when teleporting

Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
Fixes #417: Apply weather instantly when teleporting

Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
Fixes #417: Apply weather instantly when teleporting

Corrected constant name.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
Closes #805: Don't add entities that are supposed to be invisible to static geometry
Closes #566: In interior cells, update global map position marker using the first exterior teleport door
Tweak .gitignore
Closes #994: Don't cap skills to 100 when set via console (except for modX variants)
Fixes #417: Apply weather instantly when teleporting

Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
Fixes #417: Apply weather instantly when teleporting

Correction to previous commit - WeatherManager->update()
will always be called.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
Remember the last known exterior position of the player in case we fail to map the interior to a world position.
Implement divine/almsivi intervention magic effects
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'

Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/worldimp.cpp
Merge remote-tracking branch 'scrawl/master'

Conflicts:
	apps/openmw/mwmechanics/spellcasting.cpp