[Build] Increase texture atlas size
[All] Minor code cleanup
[Client] Improving movement towards target
[Client] Tuned A* heuristic calculation

Also reduced the amount of debug output to the log file
[Client] Enabled follow mouse movement with path finding
[All] Delomboked the code
[Client] Added appearance codes for new races
[Client] Improved input event handling

Invalid clicks and drags that originated on the GUI are now ignored
by the input handler that controls the map interaction.
[Client] Handling mouse button up as click event
[Client] fixing trigger for mouse movement
[Client] Improved walking around items
[Client] Improved path finding

Path finding now handles move requests where start and end location
are within the approach distance properly.
[Client] Improved input: don't fire click events after dragging
[Client] Properly clear paths from walk-to movement handlers

The walk-to movement handlers now get there paths removed upon
disengaging.
[Client] Limit the interactive area of a faded item

Items within the fading corridor now have a interactive area that is
limited to the area of the tile the item is located on.
[Client] Fixed action that is executed after the walking is done
[Client] Fixed movement in case a item was dragged from the map
[Client] Fixed movement freeze problem after warping
[Client] Fixed continued walk

The walk following the mouse cursor is now continued to the last
location once the cursor is released.
[Client] Resetting the current movement handler upon warp