float conversion added for the framerate arg in all the timecode handlers, this was an issue if you'd passed in an int as the data would be truncated incorrectly
Merge branch 'master' of https://github.com/markj3d/Red9_StudioPack
!U massive overhaul of the UI management, lots of extra user catches and I think this build SHOULD fix all the animLayer issues. Logic has been modified for Mirror and SnapTransforms, both os these, by default, will now try and manage animLayers for you, with propts to allow you to abort.
Needs more testing!