Removing lib because github can't accept the cef binaries due to size. I zipped the lib folder and included it in dropbox.
Updated .gitignore to exclude the lib directory.
Adding another color constructor for convenience.
Enabling texture 2D for my cef rendering.
Reverting polygon mode to normal operation after I'm done filling front and back.
Added a UI class. Mostly just using it to work on the texture rendering that will be necessary for CEF integration.

Have a texture somewhat rendering now but the color is off for some reason.
Changed the order of initialize and open so that the opengl context can be handled before I create the UI which attempts to generate a texture(doing the opposite order leads to an invalid operation).
Changed texenvi to use GL_DECAL so that it didn't try to blend the texture colors with the last glColor call.
Texture rendering is actually working properly now.
I'm now using GL_NEAREST for texture filtering which prevent the texture blending.
I also now properly upload the pixel data. I was taking the reference of _pixels instead of using .data().
Cleaning the project up of cef and getting things ready for Awesomium
Now linking against awesomium.
Got cef mostly working at this point. Still crashing but almost there.
Got cef to render a browser in my engine! Still super rough but it's definitely a proof of concept.
Transparency in the UI texture now works. Just need to get CEF to do the transparent rendering now.
Removed some of my attempts at getting cef running.
Removed some dead code.
Doing some more cleanup.
Doing some name cleanup and some rewriting to make things more consistent with the rest of the project.
Managed to remove more of the cef cruft I was using from the simple app example. Now down to a single class.
Adding the project files that didn't get into the last commit.
-Added a RectSize class to keep track of width/height.
-Now push the size of the browser from browser to simple app.
-The UI now renders over the entire viewport.
Now pass path and viewport size appropriately.