Finally added the chunk folder to data.
Started adding in Strength, Dex, etc. and reworking some things in that
regard.  I'm realizing that I'm going to need to think of a different
way to represent armor class in a UI type sense, as well as messages that
a player might need to look at (e.g. you're being attacked by a kobold).
I'm currently on a 14 hour flight to China and the monitor to watch movies
stopped working.  However, I am not in a great state to code as I've only
grabbed a few hours of sleep in the past 24 hours or so due to travelling.
Hurray!!
Wait..my branch is ahead?  Huh.  Well, hopefully this'll fix it.  Anyway,
I reworked the functions in "game" so that they're general character
controllers instead of specific to the main char.  That will mean that we
can write an AI controller instead of having the enemies control their own
things.  It also means that we could really merge all three classes back into
just "characters," which is pretty interesting.