id1
subs.qc:
- rewrote SUB_Fadeaway: has new own fields and should be more efficient now. changed all occurences accordingly
- changed SUB_CheckRefire and SUB_AttackFinished to use their own special field, as i was way too liberal with .cnt everywhere

weapon_projectile.qc
- wallspikes shot by trap_shooters now look for existing ones at the same .origin and remone them (framerate hog of sorts)
- shell casings stop emitting smoke upon coming to a stop

hipnotic
weapons.qc
- hiplaser didn't have quad hit effect