Fixed Ogre GL render crashing on Windows;
Fixed freetype-gl missing glew include;
Updated CMake so that SDL2 uses system C library on MSVC;
Refactored BulletWorks;
- Removed module;
- Refactored manager: removed Initialize method (now constructor initializes), removed 2 attributes, refactored header to not need to include bullet headers;
- Updated manager to set itself as bullet's world "worldUserInfo";
- Implemented PhysicScene: inheriting from OgreScene, its a game scene with 3D graphics and physics simulation support;
- Refactored Object to inherit from OgreEntity, hold physics values in a struct, setup collision and create node automatically when added to the scene, and more;
- Updated OgreEntity destructor to use SceneManager::destroyNode;

Fixed externals CMake to correctly force LIBC option (SDL2 in MSVC);

Implemented method in 3D manager to apply its settings on UGDK's primary window.