Ported monster tank madness to lua

~~It would be nice, if someone could already have a look at this (style nits?),
although this is not completely finished yet (see todo).~~ See below.

[This](https://github.com/abcdefg30/OpenRA/commit/f5fe14701284c88ecdf66b5f8fb3f5db24a7296e#diff-da0b70bbc22b6b4af2fbe96dd5c5a8b7R19) set to true can help testing.
You should be able to remove this now that you've removed the actor-respawning workarounds.  If you want to suppress the make animations when spawning specific structures you can define `SkipMakeAnims = true` in the creation arguments.