- Include freetype-gl submodule, compile and link it.
- Let's tackle text before we redo GUI drawing.
- Added label gui component.
- It draws text. Upside down, but it does: BECAUSE OF MY VIEWPORT SETUP (top is 0 in mine, top is max in freetype's setup, but i can change it).
- Changed OpenGL config to be compatible with old shader, used by the freetype-gl demo i've used to do a first attempt at drawing text. Gotta write a #version 150 shader.