Merge pull request #12 from jnguye14/Temp-Jordan

Temp jordan
Halfway Commit

"Modified the first person controller (increased jump height).

Put in some invisible walls to make the cliff more manageable at the
higher speed.

Currently working on the transition from FPC to climber camera for the
three different walls."
An Attempt to Resolve Issues Regarding Climber

The result of series of failed attempts to change modes.

In this version you click on a cub near the first wall to try to change
modes. Long story short it doesnt work. The climber object is complex
and apparently I'm unable to get it to properly activate in game.

At first I tried instantiating it from a prefab (which I put in a
resource folder I later got rid of) and that didn't work. In this
version I tried having the objects on the scene but deactivated and
stored them statically on startup and reactivating them. In both cases
the objects would show up but would for some reason respond to keyboard
input and fall if not touched ( no clinging occured).

Really not sure what to do at the moment. I'm gonna sleep on it and
resume in the morning.
Mixed Bag

Disabled the objects I was trying to manually de and re activate as they
were not achieving our ends and getting in the way.

Transitions from First person controller to wall climber still not
working.

On the bright side though I put a basic (and in some cases somewhat
filled) version of the error node network into each wall. So far only
one of them has an actual error node but all of them do have an end
node. As it stands though w still have to define the behavior on
reaching an end node.